Dynamics: Kinetics - Revision Notes
Kinetics is the branch of dynamics that relates the forces acting on a body to the motion it produces. Unlike kinematics (which only describes motion), kinetics asks WHY a body moves the way it does. For the PRC Civil Engineer Licensure Examination, three fundamental methods are tested repeatedly: (1) Newton's Second Law (Force–Acceleration Method), (2) Work–Energy Principle (Force–Distance Method), and (3) Impulse–Momentum Principle (Force–Time Method). Mastery lies not just in applying formulas, but in recognising which method leads to the fastest, cleanest solution. This chapter also covers D'Alembert's principle, impact and coefficient of restitution, and curvilinear kinetics — all high-frequency board exam topics. All quantities use SI units (kg, m, s, N, J).
Newton's Second Law and D'Alembert's Principle
Formulas
ΣF = ma
Example
A 50 kg crate on a horizontal floor (μ = 0.20) is pushed by 200 N. N = 50(9.81) = 490.5 N; f = 0.20(490.5) = 98.1 N; ΣF = 200 – 98.1 = 101.9 N; a = 101.9/50 = 2.04 m/s²
Variables
ΣF = net force (N); m = mass (kg); a = acceleration (m/s²)
Application
Use when forces and acceleration (or an unknown force) are the quantities of interest. Ideal for problems giving force, mass, and asking for acceleration or vice versa.
ΣF – ma = 0 (D'Alembert)
Example
Same 50 kg crate: applied force = 200 N (forward), friction = 98.1 N (backward), inertia force = 50a (backward). Equilibrium: 200 – 98.1 – 50a = 0; a = 2.04 m/s²
Variables
ΣF = sum of all real applied forces (N); ma = inertia force added in the opposite direction of acceleration (N)
Application
Treat a kinetics problem as a statics equilibrium problem by adding the reversed inertia force –ma to the FBD. Especially useful for connected bodies or systems on inclines.
N = mg cos θ (inclined plane)
Example
20 kg block on 30° incline: N = 20(9.81)cos30° = 20(9.81)(0.866) = 169.9 N
Variables
N = normal force (N); m = mass (kg); g = 9.81 m/s²; θ = angle of incline from horizontal (degrees)
Application
Normal force on an inclined surface. Use for friction calculation on inclines.
f = μN
Example
If μ_k = 0.25 and N = 169.9 N: f = 0.25(169.9) = 42.5 N
Variables
f = friction force (N); μ = coefficient of friction (dimensionless); N = normal force (N)
Application
Friction force calculation. Use μ_k for moving bodies, μ_s for bodies at the verge of motion.
Exam tips
- Always write ΣF = ma with a declared positive direction. Stick to that convention throughout the solution.
- For an incline problem, set up axes parallel and perpendicular to the incline surface — this eliminates components and simplifies both equations.
- D'Alembert's principle is especially efficient when a problem involves a system of connected bodies (e.g., two blocks connected by a cord over a pulley) — treat the entire system as one free body.
- Board exams frequently give μ and ask for acceleration on an incline: a = g(sin θ – μ cos θ) for a block sliding down. Memorise this shortcut.
- If acceleration comes out negative, the body actually moves in the direction opposite to your assumed positive direction — report the magnitude and state the correct direction.
Key points
- Newton's Second Law: The net force on a particle equals its mass multiplied by its acceleration — ΣF = ma. This is the most fundamental equation in kinetics.
- Always draw a complete Free Body Diagram (FBD) before writing equations. Identify all forces: applied forces, weight (W = mg), normal force N, and friction force f = μN.
- Normal force N is perpendicular to the contact surface. On a horizontal surface, N = mg. On an incline of angle θ, N = mg cos θ.
- Kinetic friction force: f_k = μ_k × N, always opposing the direction of motion. Static friction: f_s ≤ μ_s × N.
- D'Alembert's Principle converts a dynamics problem into a pseudo-static equilibrium by introducing an inertia force (–ma) opposing the acceleration: ΣF – ma = 0. This is useful when you are comfortable with statics equilibrium methods.
- For inclined plane problems: resolve forces parallel (∑F_parallel = ma) and perpendicular (∑F_perp = 0, since no motion perpendicular to surface) to the incline.
- Units check: Force in Newtons (N = kg·m/s²), mass in kg, acceleration in m/s².
Definitions
Kinetics
The branch of dynamics that studies the relationship between forces and the motion they produce. Contrast with kinematics, which describes motion without considering forces.
Importance
Fundamental concept — the entire chapter rests on this distinction. Board exams occasionally test whether a student knows which branch applies.
Inertia Force (D'Alembert)
A fictitious force equal to –ma, directed opposite to the acceleration, added to a body so that the dynamic equilibrium equation ΣF – ma = 0 can be written in the form of a statics equation.
Importance
Allows direct application of equilibrium methods to dynamics problems. Commonly tested in problems involving multiple connected blocks.
Free Body Diagram (FBD)
A diagram showing the body isolated from its surroundings, with all external forces and reactions acting on it clearly drawn as vectors with magnitudes and directions.
Importance
The FBD is the single most critical step in any kinetics solution. An incorrect or incomplete FBD leads to wrong equations regardless of the algebra.
Coefficient of Kinetic Friction (μ_k)
The dimensionless ratio of the kinetic friction force to the normal force for a body sliding over a surface. Always less than the static coefficient μ_s.
Importance
Appears in almost every Newton's law and work–energy problem involving surfaces. Must be distinguished from μ_s.
Common mistakes
- Using weight (W = mg, in Newtons) instead of mass (m, in kg) in ΣF = ma. Remember: ΣF = ma uses mass, not weight.
- Forgetting to resolve the applied force into components parallel and perpendicular to the surface when the force is inclined.
- Assuming N = mg on an inclined plane. Correct value is N = mg cos θ.
- Adding friction as a positive term instead of subtracting it (friction always opposes motion).
- Not redrawing the FBD after identifying all forces — skipping this step is the leading cause of setup errors on board exams.
Work–Energy Principle
Formulas
U_net = ½mv₂² – ½mv₁²
Example
10 kg block from rest, 100 N over 5 m, μ = 0.15: U_net = 100(5) – 0.15(10)(9.81)(5) = 500 – 73.6 = 426.4 J; v = √(2×426.4/10) = 9.24 m/s
Variables
U_net = net work done on body (J); m = mass (kg); v₁ = initial speed (m/s); v₂ = final speed (m/s)
Application
Core work–energy equation. Sum all work terms (applied force, gravity, friction, spring) on the left side; set equal to change in KE on the right.
U = F·d·cos θ
Example
A 300 N force at 30° above horizontal pushes a block 4 m: U = 300(4)cos30° = 300(4)(0.866) = 1039.2 J
Variables
U = work done by force F (J); F = force magnitude (N); d = displacement magnitude (m); θ = angle between force vector and displacement vector (degrees)
Application
Work done by a constant force at an angle. If force and displacement are in the same direction, θ = 0° and cos θ = 1.
U_gravity = ±mgh
Example
A 5 kg ball falls 10 m: U_gravity = 5(9.81)(10) = 490.5 J (positive, gravity aids motion)
Variables
U_gravity = work done by gravity (J); m = mass (kg); g = 9.81 m/s²; h = vertical height change (m). Positive when moving down, negative when moving up.
Application
Work done by the gravitational force. Height h is always the vertical component of displacement.
U_spring = ½k(x₁² – x₂²)
Example
Spring with k = 2000 N/m compressed from 0 to 0.05 m by a block: U_spring on block = ½(2000)(0² – 0.05²) = –2.5 J (spring stores energy, does negative work on compressing block)
Variables
U_spring = work done BY the spring on the body (J); k = spring stiffness (N/m); x₁ = initial deformation from natural length (m); x₂ = final deformation (m)
Application
Use when a spring acts on the body. If the spring is being compressed (x₂ > x₁), spring does negative work on the compressing body. If the spring is releasing (x₂ < x₁), spring does positive work.
U_friction = –μNd
Example
μ = 0.15, N = 98.1 N, d = 5 m: U_friction = –0.15(98.1)(5) = –73.6 J
Variables
U_friction = work done by friction (J, always negative); μ = kinetic coefficient of friction; N = normal force (N); d = sliding distance (m)
Application
Friction always removes mechanical energy. Subtract this from total work budget.
KE₁ + PE₁ = KE₂ + PE₂ (Conservation of Energy)
Example
A 2 kg ball released from rest at height 5 m above the floor: KE₁ = 0, PE₁ = 2(9.81)(5) = 98.1 J; at floor: PE₂ = 0, KE₂ = 98.1 J; v = √(2×98.1/2) = 9.90 m/s
Variables
KE = ½mv² (kinetic energy, J); PE_gravity = mgh (gravitational potential energy, J); PE_spring = ½kx² (elastic potential energy, J). Valid only when no non-conservative forces (friction, drag) act.
Application
Use for frictionless systems: free fall, smooth curved ramps, ideal spring–mass systems. Very fast to apply on board exams.
P = U/t = F·v
Example
A 5000 N force moves a body at 3 m/s: P = 5000(3) = 15,000 W = 15 kW
Variables
P = power (W or kW); U = work (J); t = time (s); F = force (N); v = velocity (m/s)
Application
Calculate power output of engines, motors, or human effort. Convert kW to hp using 1 hp = 0.7457 kW.
Exam tips
- The work–energy method is FASTEST when only the initial and final states matter and time is not asked. If a board exam problem asks 'find the speed after traveling X metres,' immediately think work–energy.
- List every force on the FBD. Check each one: Does it do work? (Is there a displacement component in the force direction?) Normal force and weight on a horizontal surface — one does work (weight if there is vertical movement), the other does not (normal force, perpendicular to horizontal motion).
- For incline problems with friction: U_net = (mg sin θ – μ mg cos θ)d = mg·d(sin θ – μ cos θ). This combined formula saves time.
- When a problem gives efficiency η of a machine: Useful work output = η × Work input. Power output = η × Power input.
- Memorise: 1 hp = 745.7 W ≈ 0.746 kW. Board exams frequently mix hp and kW in the same problem.
Key points
- The Work–Energy Principle states: the net work done on a body equals the change in its kinetic energy — U_net = ΔKE = ½mv₂² – ½mv₁².
- Work is done by a force only if there is a displacement with a component in the direction of the force: U = F·d·cos θ. A force perpendicular to displacement does zero work (e.g., normal force on horizontal motion).
- Gravity does positive work when the body moves downward (in the direction of gravity): U_gravity = +mgh (downward). Gravity does negative work when the body moves upward: U_gravity = –mgh.
- Spring work: When a spring is compressed or stretched, the work done BY the spring on the body is U_spring = ½k(x₁² – x₂²). Note: this is NOT the stored potential energy — it is the work output of the spring on the attached body.
- Friction does negative work equal to –μNd, regardless of direction of motion. It always removes energy from the system.
- For conservative force systems only (no friction, no damping): total mechanical energy is conserved — KE₁ + PE₁ = KE₂ + PE₂.
- Best method when: (a) unknown is a speed after a given displacement, and (b) time is not needed. If time appears in the problem, switch to impulse–momentum.
- Power = Work/Time = F·v (force times velocity). Units: Watts (W = J/s). 1 hp = 745.7 W.
Definitions
Work (U)
The scalar product of force and displacement: U = F·d·cos θ. Work is a scalar quantity (no direction), measured in Joules (J = N·m). A force does no work if it is perpendicular to the displacement.
Importance
The foundation of the work–energy principle. Students must correctly identify which forces do work and which do not (e.g., normal force does zero work on horizontal motion).
Kinetic Energy (KE)
The energy possessed by a body due to its motion: KE = ½mv². Units: Joules (J). Always non-negative.
Importance
The right-hand side of the work–energy equation. Board exams test the calculation of speed from given work inputs.
Potential Energy (PE)
Stored energy due to position: gravitational PE = mgh (reference level is arbitrary); elastic PE = ½kx². Units: Joules (J).
Importance
Used in conservation of energy problems. The choice of reference level for gravitational PE does not affect the answer as long as it is used consistently.
Conservative Force
A force whose work depends only on the initial and final positions, not on the path taken. Gravity and spring forces are conservative. Friction is non-conservative.
Importance
Conservation of mechanical energy applies ONLY when all forces are conservative. Including friction in a conservation-of-energy setup is a classic board exam trap.
Power (P)
The rate at which work is done: P = dU/dt = F·v. Units: Watts (W). 1 kW = 1000 W; 1 hp = 745.7 W.
Importance
Tested in problems involving engine output, pump efficiency, and vehicle traction. Board exams often require unit conversion between hp and kW.
Common mistakes
- Confusing spring work U_spring = ½k(x₁² – x₂²) with spring potential energy PE_spring = ½kx². Work done by the spring and energy stored in the spring are related but not the same quantity in the work–energy equation.
- Forgetting the cosine factor when an applied force is inclined to the direction of motion. Using U = Fd instead of U = Fd cos θ is a frequent error.
- Applying conservation of energy (KE₁ + PE₁ = KE₂ + PE₂) when friction is present. Friction makes energy non-conservative; you must subtract the friction work loss.
- Using height h as the slant distance along an incline instead of the true vertical height. Always use the vertical component for gravity work.
- Setting up the spring work formula with x measured from the equilibrium position of a dynamic system rather than from the spring's natural (unstretched) length.
Impulse–Momentum Principle
Formulas
ΣF·Δt = mv₂ – mv₁
Example
1500 kg car from rest to 20 m/s in 8 s: F = 1500(20 – 0)/8 = 3750 N
Variables
ΣF = net force (N); Δt = time interval (s); m = mass (kg); v₁ = initial velocity (m/s); v₂ = final velocity (m/s). All velocity terms are signed (vector).
Application
Core impulse–momentum equation. Use when force and time are the primary variables. Rearrange to find unknown force, time, or velocity.
m₁u₁ + m₂u₂ = m₁v₁ + m₂v₂ (Conservation of Momentum)
Example
2000 kg truck at 15 m/s hits stationary 1000 kg car; they join: (2000)(15) + (1000)(0) = (3000)v_f; v_f = 10 m/s
Variables
m₁, m₂ = masses (kg); u₁, u₂ = velocities before collision (m/s, signed); v₁, v₂ = velocities after collision (m/s, signed)
Application
Collision problems where no significant external horizontal forces act during the very short collision duration. Always valid for the collision instant.
p = mv
Example
5 kg ball at 14 m/s: p = 5(14) = 70 kg·m/s
Variables
p = linear momentum (kg·m/s); m = mass (kg); v = velocity (m/s, signed vector)
Application
Calculate momentum of a single body. Used in momentum conservation equations.
J = F·Δt
Example
A 1500 N braking force applied for 4 s: J = 1500(4) = 6000 N·s = 6000 kg·m/s change in momentum
Variables
J = impulse (N·s); F = force (N); Δt = duration of force (s). For variable force: J = ∫F dt = area under F–t curve.
Application
Calculate impulse applied to a body. Equal to change in momentum by the impulse–momentum theorem.
Exam tips
- The impulse–momentum method is FASTEST when a problem involves force and time but NOT distance. Keywords: 'in X seconds,' 'average force during impact,' 'time to stop.'
- For collision problems: ALWAYS set up a single positive direction axis. Write all velocities as signed values (positive in chosen direction, negative in opposite direction). Do NOT work with magnitudes only.
- For a perfectly plastic collision (bodies stick together): use one combined mass (m₁ + m₂) and one common final velocity v_f on the right side.
- For a rebound problem: if a ball hits a wall at v₁ and rebounds at v₂ (opposite direction), the impulse on the ball is m(v₂ – (–v₁)) = m(v₁ + v₂). Board exams test this sign sensitivity.
- Variable force problems: the impulse equals the area under the F–t graph. Triangular loading: J = ½·F_max·Δt. Rectangular: J = F·Δt.
Key points
- The Impulse–Momentum Principle: The impulse of the net force over a time interval equals the change in linear momentum — ΣF·Δt = mv₂ – mv₁.
- Linear momentum p = mv. Units: kg·m/s. Momentum is a vector quantity — direction matters.
- Impulse J = F·Δt. Units: N·s = kg·m/s. A large force over a short time can equal a small force over a long time.
- Best method when: force and time are given or unknown, and distance/displacement is not required.
- Conservation of Momentum: When the net external impulse on a system is zero (no external forces, or very short collision time), total momentum is conserved: m₁v₁ + m₂v₂ = m₁v₁' + m₂v₂'. This is the basis of collision analysis.
- For a variable force, impulse = area under the F–t diagram (integrate force over time).
- Average force: F_avg = Δp/Δt = m(v₂ – v₁)/Δt. Used when a force varies and only the average is needed.
- Sign convention is critical: choose a positive direction, then assign positive and negative values to velocities accordingly. A body moving left when the positive direction is rightward gets a negative velocity.
Definitions
Linear Momentum (p)
The product of a body's mass and velocity: p = mv. It is a vector quantity with units kg·m/s. The direction of momentum is the same as the direction of velocity.
Importance
Central to all collision and impulse problems. Conservation of momentum (no external impulse) is one of the most powerful tools in kinetics.
Impulse (J)
The product of force and the time over which it acts: J = F·Δt (for constant force), or J = ∫F dt (for variable force). Units: N·s. Equal to the change in momentum produced.
Importance
Explains why airbags save lives (increasing Δt reduces the average force on an occupant for the same change in momentum) — a practical concept tested in board exam scenario questions.
Conservation of Linear Momentum
In a system with no net external impulse (or for the very short duration of a collision, where external impulses are negligible compared to internal collision impulses), the total linear momentum is conserved: Σp_before = Σp_after.
Importance
The governing principle for all collision problems on the board exam. Used together with the coefficient of restitution equation to find post-collision velocities.
Common mistakes
- Ignoring signs (directions) of velocities. In impulse–momentum problems, all velocities must be assigned positive or negative values based on a declared positive axis. Using bare magnitudes leads to wrong answers for head-on collision problems.
- Confusing impulse (N·s) with work (J = N·m). They look similar dimensionally but are fundamentally different: one involves time, the other involves distance.
- Applying conservation of momentum without checking whether external forces exist. On a rough horizontal surface, friction is an external horizontal force and momentum is NOT conserved over time (only over the infinitesimally short collision instant).
- Using ΣF·Δt = Δ(mv) but substituting speed (scalar) instead of velocity (vector). A ball bouncing back has a velocity change of v₂ – v₁, where v₁ and v₂ have opposite signs — the impulse is much larger than if you just subtracted magnitudes.
Impact and Coefficient of Restitution
Formulas
e = (v₂ – v₁) / (u₁ – u₂)
Example
Ball A (2 kg) at 6 m/s hits ball B (2 kg) at rest; e = 0.8. Momentum: 2(6) + 2(0) = 2v₁ + 2v₂ → v₁ + v₂ = 6. Restitution: 0.8 = (v₂ – v₁)/(6 – 0) → v₂ – v₁ = 4.8. Solving: v₂ = 5.4 m/s, v₁ = 0.6 m/s
Variables
e = coefficient of restitution (dimensionless, 0 ≤ e ≤ 1); u₁, u₂ = velocities of bodies 1 and 2 just before impact (m/s, signed along line of impact); v₁, v₂ = velocities just after impact (m/s, signed)
Application
Second equation for any two-body collision. Pair with momentum conservation to solve for v₁ and v₂.
m₁u₁ + m₂u₂ = m₁v₁ + m₂v₂
Example
See above — first equation used simultaneously with e-equation.
Variables
As previously defined. First equation for any collision. Valid for all values of e.
Application
Always pair with the e-equation for two unknown post-collision velocities.
v_rebound = –e·u (impact with fixed wall)
Example
Ball approaches wall at 10 m/s; e = 0.7: v_rebound = –0.7(–10) — wait, set up: positive direction = toward wall. u_ball = +10, u_wall = 0. v_ball = ? e = (v_wall' – v_ball')/(u_ball – u_wall) = (0 – v_ball')/(10 – 0) = 0.7; v_ball' = –7 m/s (rebounds away from wall at 7 m/s)
Variables
v_rebound = velocity after bounce (m/s, opposite sign to approach); e = coefficient of restitution; u = approach velocity (m/s)
Application
When a body strikes a fixed massive wall. Since the wall does not move (v_wall = 0 before and after), the e-equation simplifies drastically.
ΔKE_lost = (½m₁u₁² + ½m₂u₂²) – (½m₁v₁² + ½m₂v₂²)
Example
If KE_before = 100 J and KE_after = 64 J: ΔKE_lost = 36 J. This energy was converted to heat and deformation.
Variables
ΔKE_lost = kinetic energy lost during impact (J, always ≥ 0); u values = pre-impact speeds; v values = post-impact speeds
Application
Quantify energy dissipated as heat, sound, and deformation during impact. Maximum loss occurs for e = 0 (perfectly plastic).
Exam tips
- Board exam collision problems ALWAYS require two equations for two unknowns. The two equations are invariably: (1) momentum conservation and (2) the e-equation. Set them up simultaneously.
- For equal masses and e = 1 (elastic): the bodies exchange velocities. v₁ = u₂ and v₂ = u₁. This is a quick shortcut to verify your simultaneous solution.
- For e = 0 (perfectly plastic): single equation — (m₁u₁ + m₂u₂) / (m₁ + m₂) = v_common. No need for the e-equation.
- Declare your positive direction FIRST, then substitute signed velocities into BOTH equations. A body moving left gets a negative value if rightward is positive.
- If the problem says 'the ball rebounds to 3/4 of its original height after dropping from H,' you can find e: h_rebound = e²·H, so e = √(h_rebound/H). This is a derivation of the e-formula for vertical drop–bounce problems.
Key points
- During a collision (impact), two principles govern the outcome: (1) Conservation of Momentum, and (2) Coefficient of Restitution (e) which characterises the elasticity of the collision.
- The coefficient of restitution e is defined as: e = (relative velocity of separation) / (relative velocity of approach) = (v₂ – v₁) / (u₁ – u₂). All velocities are along the line of impact (signed).
- e = 1: Perfectly elastic impact — kinetic energy is conserved, bodies bounce apart. Total KE before = Total KE after.
- e = 0: Perfectly plastic (inelastic) impact — bodies move together after impact. Maximum KE is lost. This reduces to simple momentum conservation with one final velocity.
- 0 < e < 1: Partially elastic — some KE is lost. Most real-world collisions fall here.
- For a central impact (head-on), two simultaneous equations are needed: momentum conservation (gives one equation with two unknowns v₁, v₂) and the e-equation (gives a second equation). Solve simultaneously.
- For impact with a fixed wall or very massive body: the wall's velocity is zero before AND after. The e-equation simplifies to: v_ball = –e·u_ball (the ball rebounds at e times its approach speed, in the opposite direction).
- Kinetic energy lost in an impact: ΔKE_lost = ½m₁u₁² + ½m₂u₂² – ½m₁v₁² – ½m₂v₂². Always positive (energy lost, not gained).
Definitions
Coefficient of Restitution (e)
A dimensionless ratio (0 ≤ e ≤ 1) equal to the relative separation velocity divided by the relative approach velocity along the line of impact. It characterises how elastic a collision is.
Importance
One of the most frequently tested board exam concepts under kinetics. Students must correctly identify numerator (after) and denominator (before) — sign errors on this formula are the most common source of wrong answers.
Perfectly Elastic Impact (e = 1)
A collision in which kinetic energy is fully conserved. The relative speed of separation equals the relative speed of approach. Mathematically possible; practically rare (used as an idealisation).
Importance
The upper bound of e. For equal-mass bodies in a head-on elastic collision, bodies exchange velocities — a classic board exam result.
Perfectly Plastic (Inelastic) Impact (e = 0)
A collision in which the bodies stick together and move with a common velocity after impact. Maximum kinetic energy is lost. Reduced to a single momentum conservation equation.
Importance
The lower bound of e. Simplest collision to solve — only one unknown (common final velocity). Common in board problems: car–truck collisions, projectile embedding in a block.
Line of Impact
The common normal to the surfaces of the two colliding bodies at the point of contact. All velocity components in the e-equation and momentum conservation are measured along this line.
Importance
Critical for oblique impact problems, which are occasionally tested. Components perpendicular to the line of impact are unchanged by the collision (no impulse perpendicular to line of impact).
Common mistakes
- Putting velocities in the e-formula as magnitudes (speeds) instead of signed values along the line of impact. The formula e = (v₂ – v₁)/(u₁ – u₂) requires all velocities to be signed consistently. Using absolute values gives wrong answers for head-on collisions.
- Mixing up numerator and denominator: the numerator is always the AFTER (separation) velocities minus each other, and the denominator is always the BEFORE (approach) velocities. Inverting this gives e > 1, which is physically impossible.
- Applying conservation of kinetic energy instead of momentum conservation to find post-collision velocities (KE is conserved only for e = 1, and even then you need the momentum equation too).
- For a ball bouncing off a wall, students often forget to set the wall's velocity as zero both before and after, leading to an overcomplicated setup.
- Forgetting that for oblique impacts, only the components along the line of impact are affected by e. Tangential components are unchanged (assuming smooth surfaces).
Curvilinear Kinetics (Normal and Tangential Components)
Formulas
ΣF_n = m·v²/r = m·a_n
Example
1200 kg car at 20 m/s on a 40 m radius curve: ΣF_n = 1200(20²)/40 = 12,000 N required centripetal force
Variables
ΣF_n = net force toward centre of curvature (N); m = mass (kg); v = speed at the instant (m/s); r = radius of curvature (m); a_n = centripetal acceleration (m/s²)
Application
Applied to any body on a curved path. Set up with forces directed toward the centre as positive. Critical for banking, loops, and circular motion problems.
ΣF_t = m·a_t = m·(dv/dt)
Example
A particle on a circular path accelerates tangentially by 3 m/s² with m = 5 kg: F_t = 5(3) = 15 N tangential force required
Variables
ΣF_t = net tangential force (N); m = mass (kg); a_t = tangential acceleration (m/s²)
Application
Applied to determine how speed changes along the curved path. For uniform circular motion (constant speed), a_t = 0.
μ_min = v²/(rg) (minimum friction for flat curve)
Example
Car rounds 50 m radius at 15 m/s: μ_min = (15²)/(50 × 9.81) = 225/490.5 = 0.459
Variables
μ_min = minimum coefficient of friction to prevent skidding; v = vehicle speed (m/s); r = curve radius (m); g = 9.81 m/s²
Application
Find the minimum μ needed for a vehicle to safely navigate a flat (unbanked) horizontal curve. Derived from ΣF_n = mv²/r where friction provides all centripetal force.
tan θ = v²/(rg) (ideal banking angle, no friction)
Example
Ideal bank for v = 20 m/s, r = 100 m: tan θ = 20²/(100×9.81) = 400/981 = 0.408; θ = 22.2°
Variables
θ = banking angle from horizontal (degrees); v = design speed (m/s); r = radius of curve (m); g = 9.81 m/s²
Application
Find the optimal banking angle for a road curve such that friction is not needed for a vehicle travelling at speed v. Used in highway design (DPWH geometric design standards).
v_min at loop top = √(rg)
Example
Loop radius = 5 m: v_min = √(5 × 9.81) = √49.05 = 7.00 m/s
Variables
v_min = minimum speed at the top of a vertical loop (m/s); r = loop radius (m); g = 9.81 m/s²
Application
Minimum speed for a body to maintain contact at the top of a vertical loop (when normal force N = 0). Classic roller coaster / ball-on-string problem.
Exam tips
- For any curved-path problem: set up BOTH the normal equation (ΣF_n = mv²/r, pointing inward) and the tangential equation (ΣF_t = m·a_t, along path). Often only one is needed, but write both to identify which applies.
- The condition for 'losing contact' or 'minimum speed' problems is always N = 0. Substitute N = 0 into the normal equation and solve for v_min.
- For banking problems, the key insight: at the ideal bank (no friction), the horizontal component of N provides all centripetal force, and the vertical component of N balances weight. This gives two equations → tan θ = v²/(rg).
- Philippine highway design uses superelevation (banking) rates per DPWH standards. Board exams may ask the ideal banking angle — use tan θ = v²/(rg) directly.
- For a conical pendulum (ball on string moving in a horizontal circle): T cos θ = mg (vertical), T sin θ = mv²/r (horizontal). Period = 2π√(L cos θ / g). Common board exam setup.
Key points
- For a body moving along a curved path, resolve Newton's Second Law into two perpendicular components: tangential (along the path, direction of motion) and normal (perpendicular to the path, pointing toward the centre of curvature).
- Tangential equation: ΣF_t = m·a_t. This governs the change in speed along the curved path. If speed is constant (uniform circular motion), a_t = 0 and ΣF_t = 0.
- Normal (centripetal) equation: ΣF_n = m·a_n = m·v²/r. This governs the change in direction. There must always be a net force toward the centre of curvature to maintain circular motion.
- For a vehicle on a banked curve: the normal component of the resultant provides the centripetal force. Ideal banking angle (no friction needed): tan θ = v²/(rg).
- For a vehicle on a flat (unbanked) curve: friction provides all the centripetal force. Minimum μ to prevent skidding: μ = v²/(rg).
- For a body on the inside of a loop (e.g., roller coaster): at the top of the loop, both weight W and normal force N point toward the centre. Minimum speed at top: v_min = √(rg) (when N = 0).
- For a body swinging on a rope: at the bottom, ΣF_n = N – W = mv²/r, so N = W + mv²/r (normal force exceeds weight — you feel heavier). At the top, N = mv²/r – W.
- Centrifugal force in D'Alembert's sense: the inertia force mv²/r directed outward from the centre — added as a pseudo-force to convert the problem into pseudo-equilibrium.
Definitions
Centripetal Acceleration (a_n)
The acceleration directed toward the centre of curvature of a curved path, equal to v²/r. It changes the direction of velocity without changing its magnitude (speed).
Importance
The key concept in circular motion — often confused with centrifugal force (which is its D'Alembert reaction). Students must recognise that centripetal acceleration is REAL and directed INWARD.
Normal Force Component (ΣF_n)
The net force directed toward the centre of curvature, equal to m·v²/r for circular motion. It is the CAUSE of centripetal acceleration, provided by gravity, normal contact forces, friction, or tension.
Importance
The centripetal force is NOT a new type of force — it is the resultant of existing forces (weight, normal, friction, tension) in the inward direction. Treating it as an additional force is a fundamental error.
Banking (Superelevation)
The inward tilting of a road surface at a curve, so that a component of the normal force from the road surface provides part or all of the centripetal force needed. At the ideal banking angle, no friction is required.
Importance
Directly relevant to highway engineering and PRC board exam problems on transportation engineering. The banking formula tan θ = v²/(rg) is frequently tested.
Common mistakes
- Adding centripetal force (mv²/r) as an extra force ON the free body diagram in addition to the actual forces. The centripetal force is the RESULT of summing actual forces, not an additional one.
- Using diameter instead of radius in the formula ΣF_n = mv²/r. Always use the radius r (half the diameter).
- Forgetting that at the top of a vertical loop, both weight AND normal force are directed downward (toward the centre). Students sometimes subtract N from W instead of adding them.
- Confusing the flat-curve friction requirement μ = v²/(rg) with the banking formula tan θ = v²/(rg). Both have the same right-hand side but represent different physical scenarios.
- Not converting speed from km/h to m/s (divide by 3.6) before substituting into v²/r formulas.
Connections
- Kinetics builds directly on Kinematics (prior chapter): the velocities and accelerations found kinematically are substituted into kinetics equations. Kinematics gives the 'how fast and where'; kinetics adds 'why' by linking to forces.
- Newton's Third Law underlies Conservation of Momentum: the internal collision forces are equal, opposite, and cancel out, leaving total momentum unchanged — momentum conservation is Newton's Third Law integrated over time.
- Work–Energy Principle is the spatial (position) integral of Newton's Second Law: ∫F dx = Δ(½mv²). Impulse–Momentum is the temporal (time) integral: ∫F dt = Δ(mv). All three methods are mathematically equivalent forms of the same underlying physics.
- Conservation of Energy (KE + PE = constant) is a special case of the Work–Energy Principle restricted to conservative forces only. This connects to thermodynamics, where friction work becomes heat — the 'lost' mechanical energy.
- Curvilinear kinetics (ΣF_n = mv²/r) connects to engineering applications: highway banking design (DPWH standards), structural design of curved bridges, centrifugal pumps, and rotating machinery — all of which appear in other board exam subjects.
- Coefficient of restitution links kinetics to materials science: e depends on the material properties of colliding bodies. Steel on steel has e ≈ 0.5–0.8; rubber on concrete e ≈ 0.6–0.8; clay e ≈ 0.
- D'Alembert's Principle bridges Statics and Dynamics: it is the conceptual extension of static equilibrium to accelerating systems, reinforcing the statics principles already mastered.
- Power (P = F·v) connects kinetics to electrical and mechanical engineering: motor sizing, pump power requirements, and vehicle engine output — topics covered in engineering economy and machine design review courses.
- Impulse–Momentum and impact analysis are foundational to structural dynamics: seismic base shear, blast loading, and traffic impact on bridges all apply impulse–momentum concepts at a higher level.
- The normal-tangential equations for circular motion connect to Strength of Materials (hoop stress in pressure vessels due to centripetal effects) and to Hydraulics (centrifugal pump velocity triangles).
Quick review questions
A 20 kg block slides down a 30° incline with μ_k = 0.25. What is its acceleration? (g = 9.81 m/s²)
Answer
a = 3.78 m/s²
Forces along the incline: driving force down = mg sin 30° = 20(9.81)(0.5) = 98.1 N. Normal force N = mg cos 30° = 20(9.81)(0.866) = 169.9 N. Friction (opposing motion, up the incline) = μN = 0.25(169.9) = 42.5 N. ΣF = ma: 98.1 – 42.5 = 20a; a = 55.6/20 = 2.78 m/s². [Note: use a = g(sin θ – μ cos θ) = 9.81(0.5 – 0.25×0.866) = 9.81(0.5 – 0.2165) = 9.81(0.2835) = 2.78 m/s²]
A 5 kg ball is dropped from 10 m height. Using energy methods, find its speed just before impact. Then, if it rebounds at 8 m/s upward, find the impulse exerted on the ball during impact.
Answer
v_impact = 14.0 m/s downward; Impulse = 110 N·s upward
Energy: mgh = ½mv²; v = √(2gh) = √(2 × 9.81 × 10) = √196.2 = 14.0 m/s downward. For impulse: take upward as positive. Initial momentum = 5(–14.0) = –70 kg·m/s; Final momentum = 5(+8.0) = +40 kg·m/s. Impulse J = Δp = 40 – (–70) = 110 N·s upward.
A 2000 kg truck moving at 15 m/s collides with a stationary 1000 kg car, and they stick together. What is their common velocity after impact?
Answer
v_common = 10.0 m/s
Perfectly plastic collision (e = 0); momentum conserved: m₁u₁ + m₂u₂ = (m₁ + m₂)v_common. 2000(15) + 1000(0) = 3000 × v_common. 30,000 = 3000 v_common. v_common = 10.0 m/s in the original direction of the truck.
A car rounds a 50 m radius flat curve at 15 m/s. What minimum coefficient of friction μ is needed to prevent skidding?
Answer
μ_min = 0.459
On a flat curve, friction provides all centripetal force: f = mv²/r = N × μ = mgμ. Therefore μ = v²/(rg) = (15²)/(50 × 9.81) = 225/490.5 = 0.459. The required friction coefficient is 0.459. Note: this is fairly high — most dry concrete roads have μ ≈ 0.7 to 0.8, so this speed is manageable on a good surface.
In a collision, body A (3 kg) moves at 8 m/s and strikes stationary body B (3 kg). If e = 0.6, find the velocities of A and B after impact.
Answer
v_A = 1.6 m/s; v_B = 6.4 m/s (both in original direction of A)
Two equations, two unknowns (v_A, v_B). Let rightward = positive. (1) Momentum: 3(8) + 3(0) = 3v_A + 3v_B → v_A + v_B = 8. (2) Restitution: e = (v_B – v_A)/(u_A – u_B) = (v_B – v_A)/(8 – 0) = 0.6 → v_B – v_A = 4.8. Adding equations: 2v_B = 12.8; v_B = 6.4 m/s. Then v_A = 8 – 6.4 = 1.6 m/s. Check: both positive, A slows down, B moves forward — physically consistent.
State the D'Alembert's Principle in one sentence and explain its practical advantage.
Answer
D'Alembert's Principle states that by adding a fictitious inertia force –ma (opposing acceleration) to all real forces, a dynamics problem is converted into a static equilibrium problem: ΣF – ma = 0.
Practical advantage: Engineers and students well-practised in statics can directly apply equilibrium methods (sum of forces = 0, sum of moments = 0) to dynamics problems. This is particularly efficient for systems of connected bodies or problems involving multiple forces and moments, where setting up ΣF = ma as a dynamics equation may be less intuitive than drawing a pseudo-equilibrium FBD.
Which kinetics method should you use if a problem asks: 'A braking force of 8 kN stops a 1600 kg car. How long does it take to stop from 25 m/s?'
Answer
Use the Impulse–Momentum Principle
The problem involves force (8 kN), time (unknown), and velocities (25 m/s → 0). No distance is asked. This is the hallmark of an impulse–momentum problem. ΣF·Δt = m(v₂ – v₁): taking forward as positive, braking force is negative. –8000 × Δt = 1600(0 – 25) = –40,000. Δt = 40,000/8,000 = 5.0 s.
A ball is dropped from height H and bounces on a floor with coefficient of restitution e = 0.8. To what height does it rebound?
Answer
h_rebound = e² × H = 0.64H
Just before impact: v₁ = √(2gH) downward. After impact (ball moving upward): v₂ = e × v₁ = e√(2gH). The ball then rises to height h where ½mv₂² = mgh_rebound. h_rebound = v₂²/(2g) = e²(2gH)/(2g) = e²H = (0.8)²H = 0.64H. Generalisation: after n bounces, height = e^(2n) × H. Commonly tested on board exams.
What is the minimum speed a roller coaster car (m = 800 kg) must have at the top of a 12 m radius vertical loop to maintain contact with the track?
Answer
v_min = 10.85 m/s
At the top of the loop, both weight (mg) and normal force (N) point downward toward the centre. Normal equation: N + mg = mv²/r. For minimum speed, N = 0: mg = mv_min²/r; v_min = √(rg) = √(12 × 9.81) = √117.72 = 10.85 m/s. At speeds below this, the track would need to pull the car inward (tension), which a simple track cannot do — the car loses contact.
Compare the three methods of kinetics: Newton's Law, Work–Energy, and Impulse–Momentum. For each, state the best scenario to apply it.
Answer
Newton's Law: best when forces and acceleration are needed at a specific instant. Work–Energy: best when speed over a given distance is needed (no time). Impulse–Momentum: best when force acts over a time interval and velocity changes are asked (no distance).
Newton's Second Law (ΣF = ma) operates instantaneously — it gives acceleration at a moment, which can then be integrated for velocity and position. Work–Energy trades forces for energy: U_net = ΔKE — ideal when only endpoints (not the full trajectory) matter and time is irrelevant. Impulse–Momentum trades force for time: J = Δp — ideal for collisions, braking time, or average impact forces. Choosing the wrong method does not give a wrong answer, but it massively increases the computation. Board exam efficiency demands correct method selection.
Diagrams
Kinetics: Chapter Overview Mind Map
A comprehensive mind map showing all major topics in Kinetics: the three methods (Newton's Law, Work–Energy, Impulse–Momentum), impact analysis with coefficient of restitution, and curvilinear kinetics. Use this as a quick visual reference to see how all concepts are related and to guide your study sequence.
Method Selection Flowchart: Which Kinetics Approach to Use?
A decision flowchart to guide exam strategy: starting from the given information in a problem, follow the arrows to identify the correct kinetics method. This mirrors the thought process of a competent examiner and trains the instinct for method selection — the single most time-saving skill in a board examination setting.
Step-by-Step Procedure: Solving a Collision Problem
A step-by-step procedure for solving any collision (impact) problem on the board exam. The flowchart enforces the correct sequence: declare sign convention → assign signed velocities → write both governing equations → solve simultaneously → verify physical reasonableness. This procedure eliminates the most common source of errors: sign mistakes and forgetting the second equation.
Curvilinear Kinetics: Normal and Tangential Setup Procedure
A procedural flowchart for setting up and solving curvilinear kinetics problems (circular motion). Covers the four most common board exam scenarios: minimum speed at the top of a loop, minimum friction for a flat curve, ideal banking angle, and finding the normal force on a body in a curve. Follow this procedure to avoid the common error of adding centripetal force as an extra force rather than treating it as the resultant of real forces.
Energy States in a Work–Energy Problem
A state diagram illustrating the energy accounting in a work–energy problem. The body transitions from State 1 (initial) to State 2 (final), with all work inputs tracked in between. This visual reinforces the accounting mindset: list every force, determine if it does work, assign the correct sign, and sum them to find the net work that equals the change in kinetic energy.
Distribution of Board Exam Question Types in Kinetics
An approximate distribution of kinetics question types in recent PRC Civil Engineer Licensure Examinations. Work–Energy and Newton's Second Law together account for roughly 55% of kinetics questions. This guides study prioritisation: master these two methods first, then impulse–momentum, then impact problems, and finally curvilinear kinetics. All five areas should be covered for full marks, but time allocation in review should reflect this distribution.
Exam strategy
For the PRC Civil Engineer Licensure Examination, kinetics problems appear in both the morning (Engineering Sciences and Allied Subjects) and afternoon sessions. The most efficient exam strategy is: (1) METHOD SELECTION FIRST — read the problem, identify the given quantities and the unknown. If force + distance appear → Work–Energy. If force + time appear → Impulse–Momentum. If force + acceleration (or unknown force at an instant) → Newton's Second Law. (2) DRAW THE FBD — never skip this step, even under time pressure. An incorrect FBD invalidates all subsequent work. (3) SET UP A SIGN CONVENTION — declare positive direction explicitly, especially for impulse–momentum and collision problems where sign errors are fatal. (4) WRITE THE GOVERNING EQUATIONS — state the equation in symbolic form first (e.g., U_net = ΔKE), then substitute numbers. This avoids arithmetic errors and makes partial credit easier to obtain. (5) CHECK UNITS — mass in kg, force in N, energy in J, momentum in kg·m/s. If units do not balance, the setup is wrong. (6) VERIFY PHYSICAL REASONABLENESS — acceleration should be between 0 and 9.81 m/s² for most surface problems; post-collision velocity should not exceed pre-collision velocity; e must be between 0 and 1. Common PRC board exam patterns: (a) incline + friction → Newton's Law, (b) drop or projectile + speed → Work–Energy, (c) collision type identification (plastic vs elastic) → Impulse–Momentum + e-equation, (d) circular motion (banking, loop) → Normal–Tangential equations. Allocate approximately 3–5 minutes per kinetics problem. Do not spend more than 6 minutes on any single problem — if stuck, flag it and return after completing the easier items.