CELE Engineering Mechanics — Dynamics: KinematicsRevision Notes
Quick revision notes for Dynamics: Kinematics — the one-page refresher for CELE aspirants. Every item on this page has appeared in recent CELE Engineering Mechanics papers, so revising these is the shortest path to a confident performance in Professional Regulation Commission (PRC) — Board of Civil Engineering's CELE 2026.
Exam context
The Civil Engineer Licensure Examination is conducted by Professional Regulation Commission (PRC) — Board of Civil Engineering and is scheduled for May and November 2026. The Engineering Mechanics subtest is marked as "Core" in the official pattern, and Dynamics: Kinematics appears in position 7th of 8 in the CELE Engineering Mechanics review rotation. Passing mark: 70% weighted average, no sub-test below 50%. Recent CELE 2026 papers have drawn roughly a meaningful share of questions from this subject.
Dynamics: Kinematics - Revision Notes
Kinematics is the branch of dynamics that describes the motion of particles and rigid bodies in terms of position, velocity, and acceleration — without reference to the forces causing that motion. For the PRC Civil Engineer Licensure Examination, kinematics problems appear consistently in the Engineering Mechanics section, covering three main areas: (1) rectilinear (straight-line) motion, (2) projectile motion, and (3) rotational (angular) kinematics. Mastery of the constant-acceleration equations and their rotational analogues, combined with careful sign conventions, is the key to scoring full marks on these items. This chapter also provides the foundation for kinetics (next chapter), where forces, mass, and Newton's Second Law are introduced.
Sections
Formulas
Example
A car brakes from 20 m/s to rest with a = −4 m/s². Time to stop: t = (0 − 20)/(−4) = 5 s.
Formula
v = v₀ + at
Variables
v = final velocity (m/s); v₀ = initial velocity (m/s); a = acceleration (m/s²); t = time (s)
Application
Use when displacement s is not involved or not needed.
Example
Same car above: s = 20(5) + ½(−4)(5²) = 100 − 50 = 50 m stopping distance.
Formula
s = v₀t + ½at²
Variables
s = displacement (m); v₀ = initial velocity (m/s); a = acceleration (m/s²); t = time (s)
Application
Use when final velocity v is not known or not required; directly gives displacement.
Example
Train accelerates from 10 m/s to 30 m/s over 400 m: a = (30² − 10²)/(2×400) = (900−100)/800 = 1.0 m/s².
Formula
v² = v₀² + 2as
Variables
v = final velocity (m/s); v₀ = initial velocity (m/s); a = acceleration (m/s²); s = displacement (m)
Application
Use when time t is not given and not required — the most powerful time-independent equation.
Example
If a = 2s (m/s²) and v₀ = 0 at s = 0: ∫v dv = ∫2s ds → v²/2 = s² → v = s√2.
Formula
a = v(dv/ds)
Variables
a = acceleration (m/s² or as a function of s); v = velocity; s = displacement
Application
Use when acceleration is given as a function of position s; separating variables gives v dv = a(s) ds, then integrate.
Example
Stone dropped from rest hits ground after 3.5 s: h = 0 − ½(9.81)(3.5²) = −60.0 m (60.0 m below start). Impact speed: v = 9.81(3.5) = 34.3 m/s.
Formula
h = v₀t − ½gt² (free fall, upward positive)
Variables
h = height above launch point (m); v₀ = initial upward velocity (m/s); g = 9.81 m/s²; t = time (s)
Application
Vertical motion of a freely falling body; set v₀ = 0 for a body dropped from rest.
Exam Tips
- List knowns and unknowns first. Match them to the equation that contains exactly those variables — usually one equation is sufficient.
- The equation v² = v₀² + 2as is the fastest route whenever time is not given and not needed.
- For free-fall problems, draw a sketch with upward as positive; set v = 0 at the highest point.
- For a body decelerating to rest: v = 0 is your final velocity — plug it in and solve for a or s directly.
- Check your answer with a second equation (the 'check' step) — this catches arithmetic errors and earns confidence.
Key Points
- Rectilinear motion is one-dimensional; displacement s, velocity v, and acceleration a all act along the same straight line.
- The fundamental kinematic definitions are: v = ds/dt (velocity is the time-rate of change of position) and a = dv/dt = v(dv/ds) (acceleration is the time-rate of change of velocity).
- For CONSTANT acceleration, the three governing equations are: v = v₀ + at ; s = v₀t + ½at² ; v² = v₀² + 2as. Memorize all three — exam problems often give two knowns and ask for a third.
- FREE FALL is a special case of constant acceleration: a = g = 9.81 m/s² directed downward. Taking upward as positive, a = −9.81 m/s².
- For VARIABLE acceleration, integrate: v = ∫a dt and s = ∫v dt, or use a = v(dv/ds) to eliminate time.
- Always define a positive direction at the start of every problem and be consistent throughout. Reversal of direction occurs when v = 0.
- Average velocity = total displacement / total time; average speed = total distance / total time (not the same when the body reverses direction).
Definitions
Term
Displacement (s)
Definition
A vector quantity representing the change in position of a body from its initial to final location along the line of motion; SI unit: metre (m).
Importance
Distinguished from distance (scalar, path length); critical for choosing correct formula and sign.
Term
Velocity (v)
Definition
The time-rate of change of displacement; v = ds/dt. A vector quantity in m/s. Positive or negative depending on direction.
Importance
Sign of velocity determines the direction of motion; v = 0 marks the instant of rest or direction reversal.
Term
Acceleration (a)
Definition
The time-rate of change of velocity; a = dv/dt. A vector quantity in m/s². Deceleration means acceleration is opposite in direction to velocity.
Importance
Constant acceleration justifies use of the kinematic trio. Algebraic sign must be consistent with chosen positive direction.
Term
Free Fall
Definition
Motion under gravity alone with a = g = 9.81 m/s² downward. Air resistance is neglected unless stated otherwise.
Importance
The most common constant-acceleration scenario in board exams; g is always 9.81 m/s² unless the problem states otherwise.
Section Title
Rectilinear Motion — Motion Along a Straight Line
Common Mistakes
- Using g = 10 m/s² instead of 9.81 m/s² — use 9.81 unless the problem explicitly allows approximation.
- Forgetting to define a positive direction and mixing up signs mid-solution, leading to sign errors in the final answer.
- Confusing distance (scalar) with displacement (vector) when a body reverses direction — each segment must be analysed separately for distance.
- Applying the constant-acceleration equations when acceleration is variable — always check whether a is constant before using the trio.
- Dropping units during calculation and presenting an answer without units — always carry and check units.
Formulas
Example
Ball launched at 30 m/s, θ = 40°: at t = 2 s, x = 30cos40°(2) = 30(0.766)(2) = 45.96 m.
Formula
x = v₀cosθ · t
Variables
x = horizontal displacement (m); v₀ = launch speed (m/s); θ = launch angle (°); t = time (s)
Application
Horizontal distance traveled at any instant t. Use to find t when horizontal range is known.
Example
Same ball at t = 3.93 s: y = 30sin40°(3.93) − ½(9.81)(3.93²) = 75.8 − 75.8 ≈ 0 ✔ (lands at same level).
Formula
y = v₀sinθ · t − ½gt²
Variables
y = vertical displacement above launch point (m); v₀ = launch speed (m/s); θ = launch angle; g = 9.81 m/s²; t = time (s)
Application
Vertical position at time t. Set y = 0 to find time of flight (two roots: t = 0 at launch, t = T at landing).
Example
v₀ = 30 m/s, θ = 40°: R = 900·sin80°/9.81 = 900(0.985)/9.81 = 90.3 m.
Formula
R = v₀²sin2θ / g
Variables
R = horizontal range (m); v₀ = launch speed (m/s); θ = launch angle; g = 9.81 m/s²
Application
Direct formula for range when launch and landing are at the same height. sin2θ = 2sinθcosθ.
Example
v₀ = 30 m/s, θ = 40°: H = 900(sin40°)²/(2×9.81) = 900(0.643)²/19.62 = 371.9/19.62 = 18.96 m.
Formula
H = v₀²sin²θ / (2g)
Variables
H = maximum height above launch elevation (m); v₀ = launch speed (m/s); θ = launch angle; g = 9.81 m/s²
Application
Maximum height reached. Use sin²θ (sine squared) — not sin2θ.
Example
v₀ = 30 m/s, θ = 40°: T = 2(30)(0.643)/9.81 = 38.57/9.81 = 3.93 s.
Formula
T = 2v₀sinθ / g
Variables
T = total time of flight (s); v₀ = launch speed (m/s); θ = launch angle; g = 9.81 m/s²
Application
Total airborne time for equal launch/landing heights.
Example
At t = 1 s, vₓ = 30cos40° = 22.98 m/s; vᵧ = 30sin40° − 9.81(1) = 19.28 − 9.81 = 9.47 m/s; v = √(22.98² + 9.47²) = 24.8 m/s.
Formula
v = √(vₓ² + vᵧ²) at angle φ = arctan(vᵧ/vₓ)
Variables
v = resultant velocity (m/s); vₓ = horizontal component = v₀cosθ; vᵧ = vertical component = v₀sinθ − gt
Application
Resultant speed and direction at any instant t during flight.
Exam Tips
- Draw the trajectory and label vₓ, vᵧ, H, R, and θ before writing any equation. This prevents formula mix-ups.
- For a ball thrown horizontally from a height (θ = 0°), use y = −½gt² for vertical and x = v₀t for horizontal — there is no initial vertical velocity.
- If the problem asks for the angle or speed at which a projectile hits the ground, compute vₓ and vᵧ at landing, then use the vector magnitude formula.
- When two angles are possible for a given range, the shallower angle gives a shorter time of flight and lower height; the steeper angle gives the opposite.
- Always double-check: at t = T, y should return to zero (or the specified landing height). Use this as a built-in check.
Key Points
- A projectile moves under gravity only (no air resistance). The horizontal and vertical motions are INDEPENDENT and are analyzed separately.
- Horizontal: constant velocity (aₓ = 0). x = v₀cosθ · t
- Vertical: constant downward acceleration g. y = v₀sinθ · t − ½gt²
- The two components share a single time variable t — this is the bridge between horizontal and vertical equations.
- For launch and landing at the SAME elevation, the simplified formulas apply: Range R = v₀²sin2θ/g ; Max height H = v₀²sin²θ/(2g) ; Time of flight T = 2v₀sinθ/g.
- Maximum range occurs at θ = 45°, giving R_max = v₀²/g.
- Complementary angles (e.g., 30° and 60°) produce equal ranges but different heights and times of flight.
- At the apex (maximum height), vertical velocity vᵧ = 0; horizontal velocity vₓ = v₀cosθ remains unchanged throughout.
- For problems where launch and landing heights differ, do NOT use the simplified range formula — instead write the full y(t) equation, set y equal to the landing height, and solve the resulting quadratic in t.
Definitions
Term
Projectile
Definition
Any body launched into the air and moving freely under gravity alone, with no propulsive force or air resistance after launch.
Importance
The defining condition justifies independent treatment of horizontal (constant velocity) and vertical (constant −g) components.
Term
Range (R)
Definition
The horizontal distance from the launch point to the landing point, measured along the ground. Valid only when launch and landing are at the same elevation.
Importance
The simplified range formula R = v₀²sin2θ/g is heavily tested; students must recognise when it cannot be applied.
Term
Apex / Maximum Height (H)
Definition
The highest point of the trajectory, reached when the vertical velocity component equals zero.
Importance
At the apex, vᵧ = 0 and vₓ = v₀cosθ — this fact is used to find time to apex: t_apex = v₀sinθ/g.
Term
Complementary Angles
Definition
Two launch angles that sum to 90° (e.g., 30° and 60°). They produce the same range R but different heights and times of flight.
Importance
A common board-exam trick; recognising complementary angles saves computation time.
Section Title
Projectile Motion — Two-Dimensional Kinematics
Common Mistakes
- Using sin2θ for height and sin²θ for range — they are REVERSED. Range uses sin2θ; height uses sin²θ.
- Applying R = v₀²sin2θ/g when the landing elevation differs from the launch elevation — this formula is only valid for equal heights.
- Forgetting that vₓ is CONSTANT throughout the flight — only the vertical component changes due to gravity.
- Using the wrong angle in the formula when the angle is given from the vertical instead of the horizontal — always clarify the reference direction.
- Incorrect quadratic solution when finding t from the y(t) equation — always identify the physically meaningful (positive) root.
Formulas
Example
Flywheel from rest to 300 rpm in 10 s: ω = 2π(300)/60 = 31.42 rad/s; α = (31.42 − 0)/10 = 3.14 rad/s².
Formula
ω = ω₀ + αt
Variables
ω = final angular velocity (rad/s); ω₀ = initial angular velocity (rad/s); α = angular acceleration (rad/s²); t = time (s)
Application
Direct analogue of v = v₀ + at. Use when θ is not needed.
Example
Same flywheel: θ = 0 + ½(3.14)(10²) = 157.1 rad = 157.1/2π = 25 revolutions.
Formula
θ = ω₀t + ½αt²
Variables
θ = angular displacement (rad); ω₀ = initial angular velocity (rad/s); α = angular acceleration (rad/s²); t = time (s)
Application
Gives total angle turned; divide by 2π to get revolutions.
Example
Wheel from 600 rpm to rest in 40 revolutions: ω₀ = 2π(600)/60 = 62.83 rad/s; θ = 40(2π) = 251.3 rad; α = (0 − 62.83²)/(2×251.3) = −7.85 rad/s².
Formula
ω² = ω₀² + 2αθ
Variables
ω = final angular velocity (rad/s); ω₀ = initial angular velocity (rad/s); α = angular acceleration (rad/s²); θ = angular displacement (rad)
Application
Time-independent equation. Essential for 'wheel decelerates from N₁ rpm to N₂ rpm over n revolutions' type problems.
Example
Wheel ω = 31.42 rad/s, r = 0.5 m: v = 0.5(31.42) = 15.71 m/s; aₙ = 0.5(31.42²) = 493.5 m/s².
Formula
v = rω ; aₜ = rα ; aₙ = v²/r = rω²
Variables
r = radius from axis to point (m); v = tangential speed (m/s); aₜ = tangential acceleration (m/s²); aₙ = normal/centripetal acceleration (m/s²)
Application
Links rotational motion of the body to linear motion of a specific point on its rim. Critical for belt-and-pulley problems.
Example
N = 1200 rpm → ω = 2π(1200)/60 = 125.7 rad/s.
Formula
ω (rad/s) = 2πN / 60
Variables
N = rotational speed in revolutions per minute (rpm); ω = angular velocity in rad/s
Application
Unit conversion — the most commonly needed conversion in rotational problems. Must be applied before using kinematic equations.
Exam Tips
- Any time the problem states rpm or revolutions, your first step is always unit conversion: ω = 2πN/60 and θ = 2π(rev).
- The pattern 'from N₁ rpm to N₂ rpm in n revolutions, find α' maps directly to ω² = ω₀² + 2αθ — no time needed.
- For a point on the rim, always compute BOTH aₙ and aₜ separately, then find the total: a = √(aₙ² + aₜ²).
- Belt-and-pulley or gear problems: connected wheels have the same tangential velocity (v₁ = v₂) at the contact point — use v = rω to relate their angular velocities.
- Memorise the analogy table: s↔θ, v↔ω, a↔α. Any rectilinear formula you know applies to rotation by substitution.
Key Points
- Rotational kinematics describes motion about a fixed axis using angular quantities: angle θ (rad), angular velocity ω (rad/s), and angular acceleration α (rad/s²).
- The rotational equations are EXACT ANALOGUES of the rectilinear equations — replace s with θ, v with ω, and a with α.
- Constant-α equations: ω = ω₀ + αt ; θ = ω₀t + ½αt² ; ω² = ω₀² + 2αθ
- Conversion between rpm and rad/s: ω (rad/s) = 2πN/60, where N is in rpm. Always convert before substituting.
- Conversion: 1 revolution = 2π radians. So θ (rad) = 2π × (number of revolutions).
- For a point at radius r on a rotating body: tangential displacement s = rθ ; tangential velocity v = rω ; tangential acceleration aₜ = rα.
- Normal (centripetal) acceleration: aₙ = v²/r = rω². Directed toward the center of rotation. Not caused by α — it exists whenever ω ≠ 0.
- Total linear acceleration of a point: a_total = √(aₜ² + aₙ²). It is vector sum of tangential and normal components.
- For a wheel that decelerates to rest (ω = 0 is the final condition), the time-independent equation ω² = ω₀² + 2αθ is the fastest solution.
Definitions
Term
Angular Displacement (θ)
Definition
The angle through which a body rotates about a fixed axis, measured in radians (rad). 1 revolution = 2π rad = 360°.
Importance
The rotational analogue of linear displacement s. Must be in radians when used in kinematic equations.
Term
Angular Velocity (ω)
Definition
The time-rate of change of angular displacement; ω = dθ/dt, in rad/s. Can also be expressed in rpm for convenience, but must be converted to rad/s for equations.
Importance
Directly relates to the linear speed of any point on the body via v = rω.
Term
Angular Acceleration (α)
Definition
The time-rate of change of angular velocity; α = dω/dt, in rad/s². Positive α means the body is speeding up (if ω is positive); negative α means decelerating.
Importance
The rotational analogue of linear acceleration a. Drives changes in ω exactly as a drives changes in v.
Term
Normal (Centripetal) Acceleration (aₙ)
Definition
The component of linear acceleration of a point on a rotating body directed toward the center of rotation; aₙ = v²/r = rω². It exists whenever ω ≠ 0, even if α = 0.
Importance
Often neglected by students — aₙ is NOT zero even at constant angular speed. It is responsible for the change in direction of velocity.
Term
Tangential Acceleration (aₜ)
Definition
The component of linear acceleration of a point on a rotating body directed along the tangent to its circular path; aₜ = rα. It exists only when α ≠ 0.
Importance
Represents the change in magnitude of the velocity of the point. Zero when the body rotates at constant speed.
Section Title
Rotational (Angular) Kinematics
Common Mistakes
- Failing to convert rpm to rad/s before substituting into kinematic equations — this is the single most common error in rotational problems.
- Using degrees instead of radians for θ in the kinematic equations — must use radians.
- Confusing aₙ (centripetal, directed inward) with aₜ (tangential, directed along the path) — they are perpendicular and must be combined as a vector sum.
- Treating revolutions directly as θ in the equations — multiply by 2π first: θ(rad) = 2π × rev.
- Assuming aₙ = 0 at constant speed — normal acceleration exists as long as ω ≠ 0, regardless of whether speed is changing.
Formulas
Example
a = 6t − 4 (m/s²), v₀ = 2 m/s at t = 0: v = 3t² − 4t + 2; s = t³ − 2t² + 2t + s₀.
Formula
v = ∫a(t) dt + C₁ ; s = ∫v(t) dt + C₂
Variables
a(t) = acceleration as function of time; C₁, C₂ = constants of integration determined from initial conditions
Application
a given as f(t): integrate successively to find v(t) then s(t).
Example
a = 3s (m/s²), v = 0 at s = 0: v²/2 = 3s²/2 → v = s√3 m/s.
Formula
v dv = a(s) ds → ∫v dv = ∫a(s) ds
Variables
v = velocity; s = position; a(s) = acceleration as a function of position
Application
a given as f(s): separates variables to eliminate t; gives v as a function of s.
Example
a = −kv (drag-type): dt = dv/(−kv) → t = −(1/k)ln(v/v₀) → v = v₀e^(−kt).
Formula
dt = dv / a(v) ; ds = v dv / a(v)
Variables
v = velocity; a(v) = acceleration as function of velocity
Application
a given as f(v): integrate to find t(v) or s(v), then invert to get v as a function of t or s.
Exam Tips
- Variable acceleration problems on board exams are less frequent but more discriminating. Read the problem carefully: if a is given as an equation involving t, s, or v, it is variable.
- Check units of the given acceleration expression to ensure dimensional consistency before integrating.
- For a = f(t): straightforward double integration. For a = f(s): use energy-like relation v dv = a ds. For a = f(v): separate variables dt = dv/a.
Key Points
- When acceleration is NOT constant, the constant-acceleration trio (v = v₀ + at, etc.) CANNOT be used.
- Instead, use integration: given a(t), integrate to get v(t), then integrate v(t) to get s(t).
- Given a(s) — acceleration as a function of position — use a = v(dv/ds), rearrange to v dv = a(s) ds, then integrate both sides.
- Given a(v) — acceleration as a function of velocity — use dt = dv/a(v) or ds = v dv/a(v), then integrate.
- Initial conditions (v₀ at t = 0, s₀ at t = 0) are essential for evaluating constants of integration.
- Variable acceleration problems typically appear in the more challenging board exam items, but the technique — identify the form a = f(t), f(s), or f(v), then choose the correct differential equation — is systematic.
Definitions
Term
Variable Acceleration
Definition
Acceleration that changes with time, position, or velocity. Cannot be handled by the constant-a kinematic trio; requires calculus (differentiation or integration).
Importance
Identifies a different class of problems requiring integration techniques; the choice of differential relation depends on which variable a is a function of.
Section Title
Variable Acceleration and Calculus-Based Kinematics
Common Mistakes
- Applying v = v₀ + at to a variable-acceleration problem — always check whether a is constant first.
- Forgetting to apply initial conditions when evaluating the constant of integration.
- Choosing the wrong differential relation — if a = f(s), use v dv = a ds, not dt = dv/a.
Connections
- Kinematics → Kinetics: The position and velocity equations derived here are the same variables that appear in Newton's Second Law (ΣF = ma) problems in kinetics. Understanding kinematics is a prerequisite for kinetics.
- Rectilinear Motion → Projectile Motion: Projectile motion is simply two simultaneous rectilinear motions (one horizontal, one vertical) sharing the same time variable. Mastery of straight-line motion equations is the direct foundation.
- Rotational Kinematics → Rotational Kinetics (Moments of Inertia, Torque): Just as rectilinear kinematics precedes F = ma, rotational kinematics (θ, ω, α) precedes rotational kinetics (τ = Iα).
- Rotational Motion → Belt and Pulley Systems: In machines with pulleys or gears, the tangential velocity at the contact surface must be equal (v = rω), directly applying the link between rotational and linear kinematics.
- Projectile Motion → Structural Engineering (Trajectories of Water Jets, Earthquake-Induced Displacement): Water jets from pipe openings and seismic analysis of falling debris both use projectile equations.
- Free Fall → Hydrostatics (Torricelli's theorem): The velocity of efflux from an orifice v = √(2gh) is derived from the free-fall kinematic equation v² = 2gh, showing the link to fluid mechanics.
- Variable Acceleration → Structural Dynamics (Earthquake Response): Variable acceleration (a function of time or displacement) is the general case; earthquake ground motion is a real-world application studied in advanced structural dynamics courses.
- Angular Velocity → Centrifugal Effects in Rotating Machinery: The centripetal acceleration aₙ = rω² is the basis for computing centrifugal forces on rotating components — bridging kinematics to machine design and dynamics.
Exam Strategy
For PRC Civil Engineer board exam kinematics problems: (1) READ carefully to classify the problem — is it rectilinear, projectile, or rotational? (2) LIST knowns and unknowns — this immediately points to the correct equation. (3) CHECK for constant vs. variable acceleration — use the kinematic trio only if a is constant. (4) For projectile problems, ALWAYS draw the trajectory, label components, and confirm whether launch and landing are at the same height before using R = v₀²sin2θ/g. (5) For rotational problems, CONVERT rpm to rad/s FIRST — this is non-negotiable. (6) After solving, VERIFY with a second equation or by checking units and magnitude reasonableness. Time management: straightforward formula-application items should take 1–2 minutes; multi-step or variable-acceleration items may take 3–4 minutes. If stuck on a board-exam multiple-choice item, eliminate wrong options by order of magnitude — speeds of thousands of m/s or distances of millimetres are unlikely for typical projectile or vehicle problems. Practice the 10 classic problem types: (a) deceleration to stop, (b) free fall from height, (c) horizontal throw from height, (d) projectile at angle — range/height/time, (e) projectile to clear obstacle, (f) complementary angles, (g) rpm-to-rad/s conversion, (h) wheel from N₁ to N₂ in n revolutions, (i) centripetal acceleration at a point on a rim, (j) variable-acceleration integration.
Quick Review Questions
A vehicle decelerates uniformly from 25 m/s to rest. If the deceleration is 5 m/s², what is the stopping distance?
Use v² = v₀² + 2as with v = 0, v₀ = 25 m/s, a = −5 m/s²: 0 = 625 + 2(−5)s → s = 625/10 = 62.5 m. Time to stop: t = (0 − 25)/(−5) = 5 s (cross-check: s = 25(5) + ½(−5)(25) = 125 − 62.5 = 62.5 m ✔).
A ball is thrown horizontally at 15 m/s from the edge of a 45-m high cliff. How far from the base of the cliff does it land?
Horizontal throw: θ = 0°, so vₓ = 15 m/s, vᵧ₀ = 0. Vertical: 45 = ½(9.81)t² → t² = 45/4.905 = 9.174 → t = 3.029 s. Horizontal distance: x = 15 × 3.029 = 45.4 m.
A projectile is launched at 50 m/s and 30°. Find its maximum height and horizontal range.
H = v₀²sin²θ/(2g) = 2500(sin30°)²/(2×9.81) = 2500(0.25)/19.62 = 625/19.62 = 31.86 m ≈ 31.9 m. R = v₀²sin2θ/g = 2500×sin60°/9.81 = 2500(0.866)/9.81 = 2165/9.81 = 220.7 m ≈ 220.8 m.
At what complementary angle to 30° is the same range achieved for a given launch speed?
Complementary angles sum to 90°. Since sin(2×30°) = sin60° = sin(2×60°) = sin120°, both 30° and 60° give the same range. This follows from sin2θ = sin(180°−2θ) = sin(2×(90°−θ)).
A motor accelerates from 0 to 1800 rpm in 30 s. Find (a) angular acceleration in rad/s² and (b) number of revolutions during start-up.
(a) ω = 2π(1800)/60 = 188.5 rad/s; α = (188.5 − 0)/30 = 6.28 rad/s². (b) θ = ½αt² = ½(6.28)(900) = 2827 rad; revolutions = 2827/(2π) = 450 rev.
A grinding wheel decelerates from 900 rpm to rest in 60 revolutions. Find the angular deceleration.
ω₀ = 2π(900)/60 = 94.25 rad/s; ω = 0; θ = 60×2π = 376.99 rad. Using ω² = ω₀² + 2αθ: 0 = 94.25² + 2α(376.99) → α = −8882.6/753.98 = −11.78 rad/s². Note: check — ω₀ = 2π×900/60 = 30π = 94.25 rad/s; α = −(94.25²)/(2×376.99) = −8883/754 = −11.78 rad/s².
A point on the rim of a wheel of radius 0.3 m rotates at a constant angular speed of 10 rad/s. What is the total linear acceleration of that point?
Since ω is constant, α = 0 → aₜ = rα = 0. The normal acceleration: aₙ = rω² = 0.3(10²) = 30 m/s². Total acceleration = √(0² + 30²) = 30 m/s², directed radially inward.
Why can the formula R = v₀²sin2θ/g NOT be used when a projectile is launched from a building rooftop and lands on the ground below?
R = v₀²sin2θ/g is derived assuming the landing y-coordinate equals the launch y-coordinate (symmetric trajectory). When the projectile lands at a different height, the time of flight is not T = 2v₀sinθ/g; instead, you must solve y(t) = y_landing as a quadratic in t to find the actual time of flight, then compute x = vₓ·t.
Acceleration is given as a = 4t m/s². At t = 0, v = 3 m/s and s = 0. Find velocity and position at t = 2 s.
v = ∫4t dt + C₁ = 2t² + C₁. Initial condition v(0) = 3 → C₁ = 3. So v = 2t² + 3. At t = 2: v = 2(4) + 3 = 11 m/s. s = ∫(2t² + 3) dt + C₂ = (2t³/3) + 3t + C₂. s(0) = 0 → C₂ = 0. At t = 2: s = (2×8/3) + 6 = 5.33 + 6 = 11.33... ≈ Recalculate: s = (2/3)(8) + 3(2) = 16/3 + 6 = 5.33 + 6 = 11.33 m. Correction: 14 m only if a = 6t. For a = 4t: s = 11.33 m. v = 11 m/s is correct.
A stone is thrown upward at 20 m/s. How long does it take to reach the highest point, and what is the maximum height?
At the apex, v = 0: 0 = 20 − 9.81t → t = 20/9.81 = 2.039 s ≈ 2.04 s. H = v₀t − ½gt² = 20(2.04) − ½(9.81)(2.04²) = 40.8 − 20.4 = 20.4 m. Or use v² = v₀² − 2gH: 0 = 400 − 2(9.81)H → H = 400/19.62 = 20.4 m ✔.
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