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CELE Engineering Mechanics — Dynamics: KineticsCheat Sheet

Key terms, formulas and quick tips for Dynamics: Kinetics, chapter 8 of 8 in CELE Engineering Mechanics.

Dynamics: Kinetics - Cheat Sheet

Your last-minute revision companion for kinetics. Master Newton's second law, work–energy, impulse–momentum, and impact. Every formula, definition, and pitfall you need in the final 30 minutes.

Newton's Second Law & Force Analysis

Formulas

∑F = ma

Meaning

∑F = net force (N); m = mass (kg); a = acceleration (m/s²)

Watch out

Use MASS (kg), not weight (N). Friction always opposes motion: F_friction = −μN.

When to use

When forces and acceleration are involved; draw FBD first, resolve along direction of motion.

F_friction = μN

Meaning

μ = coefficient of friction (dimensionless); N = normal force (N)

Watch out

Friction acts OPPOSITE to direction of motion. Do not forget to find N first (sum perpendicular forces).

When to use

Always include on horizontal/inclined surfaces with sliding. Static friction ≤ μ_s·N; kinetic friction = μ_k·N.

N = mg cos(θ) [on incline]; N = mg [on horizontal]

Meaning

θ = angle of incline; g = 9.81 m/s²

Watch out

On an incline, the component DOWN the slope is mg·sin(θ), not used in normal force.

When to use

Before calculating friction force on any surface.

F_net_along_incline = mg sin(θ) − μ mg cos(θ)

Meaning

Net force down a rough incline

Watch out

Include friction term; do not forget cos(θ) in friction calculation.

When to use

Block on incline with friction; then a = F_net/m.

Common values

Value

9.81 m/s²

Symbol

g

Quantity

Standard gravity

Value

μ ≈ 0.15–0.25

Symbol

μ

Quantity

Coefficient of friction — steel on steel

Value

μ ≈ 0.6–0.85

Symbol

μ

Quantity

Coefficient of friction — rubber on concrete

Important facts

  • Always draw FBD before writing ∑F = ma.
  • Resolve forces along and perpendicular to motion direction.
  • Friction force is kinetic (constant) once sliding begins; static friction is self-adjusting up to μ_s·N.
  • On horizontal surface: N = mg exactly; on incline: N = mg cos(θ).
  • Tension in a rope or cable acts along the rope; assume massless rope unless stated.

Key definitions

D'Alembert's Principle

Example

A truck accelerating at 2 m/s² — add reverse inertia force to treat as statics.

Inertia force −ma added to FBD treats dynamics problem as pseudo-equilibrium: ∑F − ma = 0.

Free Body Diagram (FBD)

Example

Block on floor: weight down, normal up, friction left, push right.

Isolated sketch of body showing ALL external forces (weight, normal, friction, applied force).

Mass vs. Weight

Example

A 50 kg object weighs 50 × 9.81 = 490.5 N on Earth.

Mass m (kg) is amount of matter; weight W = mg (N) is gravitational force on mass.

Diagrams to know

  • Free body diagram (FBD) with all forces labeled
  • Inclined plane with force components: mg sin(θ) parallel, mg cos(θ) perpendicular
  • Friction force vector opposing motion direction

Work–Energy Principle

Formulas

U₁→₂ = ½m(v₂²) − ½m(v₁²) = ΔKE

Meaning

U = net work done (J); v₁, v₂ = initial and final speeds (m/s); m = mass (kg)

Watch out

Use NET work (all forces combined). If multiple forces act, sum their works: U_net = U_F + U_friction + U_gravity.

When to use

Unknown is speed over a distance; time NOT involved. Avoids integration of varying forces.

U = F·d·cos(θ)

Meaning

F = force magnitude (N); d = displacement (m); θ = angle between F and displacement

Watch out

θ = 0° (force along motion) → U positive; θ = 90° (force perpendicular) → U = 0; θ = 180° (force opposes) → U negative.

When to use

Work of a constant force along a path. Component of force along displacement is F·cos(θ).

U_gravity = ±Wh = ±mgh

Meaning

W = weight (N); h = vertical height change (m); + if descending, − if ascending

Watch out

Positive going DOWN. If object rises, U_gravity is NEGATIVE (work done AGAINST gravity).

When to use

Any motion with height change. Conservative force; work depends only on initial and final heights.

U_spring = ½k(x₁² − x₂²)

Meaning

k = spring stiffness (N/m); x₁, x₂ = compression/extension from natural length (m)

Watch out

This is −ΔPE_spring. Stored energy is PE = ½kx². Do NOT use ½kx² as work; use ½k(x₁² − x₂²).

When to use

Spring returns to natural length (or changes compression); U is the ENERGY RELEASED by spring.

U_friction = −μN·d

Meaning

μ = coefficient of kinetic friction; N = normal force (N); d = distance of sliding (m)

Watch out

ALWAYS NEGATIVE. Common error: treating friction work as positive.

When to use

Always negative; friction opposes motion. d is the actual distance traveled.

Common values

Value

1 N·m = 1 kg·m²/s²

Symbol

J

Quantity

1 Joule

Important facts

  • Work–energy is fastest when the unknown is a speed and distance is known.
  • Friction always does negative work: −μNd (not −μN·d²).
  • Gravitational potential energy: PE_gravity = mgh (measured from reference level).
  • Spring potential energy: PE_spring = ½kx² (x from natural length).
  • Normal force does zero work on a horizontal surface (perpendicular to motion).
  • Energy is conserved with no friction/non-conservative forces: total KE + PE = constant.

Key definitions

Kinetic Energy (KE)

Example

A 10 kg object at 5 m/s has KE = ½(10)(25) = 125 J.

Energy of motion: KE = ½mv²; always non-negative.

Work (U)

Example

Pushing a box 5 m with 20 N force: U = 20(5) = 100 J.

Energy transferred by a force: U = ∫F·ds; positive if force aids motion, negative if opposes.

Conservative Force

Example

Height change from point A to B gives same gravitational work regardless of path taken.

Force whose work depends only on initial and final positions, not the path (gravity, spring).

Mechanical Energy Conservation

Example

Pendulum: at bottom KE max, PE min; at top KE min, PE max; total always same.

If only conservative forces act: KE₁ + PE₁ = KE₂ + PE₂ (total energy constant).

Diagrams to know

  • Energy bar chart: KE and PE blocks at two positions
  • Work diagram: force vector, displacement, angle θ
  • Spring compression/extension diagram with x marked from natural length

Reactions or equations

U_net = ½m(v₂² − v₁²)

Note

This is the work–energy theorem; use when distance and speed are given/sought.

Conditions

All forces included in net work calculation; v in m/s, m in kg.

U_gravity + U_spring + U_friction + U_applied = ΔKE

Note

Break problem into individual force works, then sum.

Conditions

Multiple forces; sum all works (careful with signs).

Impulse–Momentum Principle

Formulas

∑F·Δt = m(v₂ − v₁) = Δ(mv)

Meaning

∑F = net impulse force (N); Δt = time interval (s); m·v = linear momentum (kg·m/s)

Watch out

Impulse is a vector; use signed velocities along a chosen positive axis. ∑F is NET force (all forces included).

When to use

When time interval and force (or velocity change) are involved. Best for collisions, impact, and sudden forces.

J = F_avg·Δt (impulse)

Meaning

J = impulse (N·s); F_avg = average force during interval Δt

Watch out

Impulse = change in momentum, not force alone. Do not confuse J with energy.

When to use

When force is not constant; use average force.

p = m·v (momentum)

Meaning

p = linear momentum (kg·m/s); m = mass (kg); v = velocity (m/s, signed)

Watch out

Momentum is a vector; direction matters. Use signed notation (positive/negative along chosen axis).

When to use

Define before collision problems.

Common values

Value

1 kg·m/s

Symbol

N·s or kg·m/s

Quantity

1 N·s (impulse unit)

Important facts

  • Impulse–momentum avoids integration; use when Δt and velocity change are known.
  • Momentum is conserved in collisions if no external horizontal impulse acts (ignore friction in short collision).
  • Average force in collision: F_avg = m·Δv / Δt (mass times velocity change per unit time).
  • External forces (like friction over long times) CAN alter momentum; only use conservation if external impulse ≈ 0.
  • All velocities in momentum equations MUST be signed along the same positive axis; head-on collisions are sign errors waiting to happen.

Key definitions

Linear Momentum (p)

Example

A 1500 kg car at 20 m/s has p = 30,000 kg·m/s forward.

Product of mass and velocity: p = mv (kg·m/s); vector quantity.

Impulse (J)

Example

A 100 N force for 5 s gives impulse = 500 N·s.

Product of force and time: J = F·Δt (N·s); equals change in momentum.

Momentum Conservation

Example

Two colliding objects: m₁v₁ + m₂v₂ before = m₁v₁' + m₂v₂' after (no external impulse).

If no external impulse acts on a system, total momentum is constant: ∑m·v = constant.

Diagrams to know

  • Momentum vector diagram: before and after collision with velocity directions
  • Impulse–time graph: force vs. time, area under curve = impulse
  • Collision sequence: object approach, contact, separation

Reactions or equations

m₁v₁ + m₂v₂ = m₁v₁' + m₂v₂' (no external impulse)

Note

Use signed velocities. Check units (all kg and m/s).

Conditions

Collision/impact with negligible external forces during the event.

Impact & Coefficient of Restitution

Formulas

e = (v₂ − v₁) / (u₁ − u₂)

Meaning

e = coefficient of restitution (0 ≤ e ≤ 1); u₁, u₂ = velocities BEFORE collision (signed); v₁, v₂ = velocities AFTER (signed)

Watch out

CRITICAL: Use SIGNED velocities along one common positive axis. e = (separation speed after) / (approach speed before). Head-on errors come from forgetting signs.

When to use

Any collision problem. Relates relative velocity of separation to relative velocity of approach.

m₁u₁ + m₂u₂ = m₁v₁ + m₂v₂

Meaning

Momentum conservation during collision (u = before, v = after); ALL velocities SIGNED.

Watch out

If two equations (momentum + restitution) and two unknowns (v₁, v₂), solve simultaneously.

When to use

Every collision problem; apply before using e.

KE_before = ½m₁u₁² + ½m₂u₂²; KE_after = ½m₁v₁² + ½m₂v₂²

Meaning

Kinetic energy values before and after; use squared speeds (always positive).

Watch out

In inelastic collision, KE_after < KE_before (energy lost to deformation, heat, sound). Do NOT assume KE is conserved unless e = 1.

When to use

Check energy loss: ΔKE = KE_after − KE_before (negative in inelastic collision).

Common values

Value

e ≈ 0.8–0.9

Symbol

e

Quantity

Steel ball on steel plate

Value

e ≈ 0.4–0.5

Symbol

e

Quantity

Wood on wood

Value

e ≈ 0.5–0.7

Symbol

e

Quantity

Rubber ball on concrete

Important facts

  • Momentum is ALWAYS conserved in a collision (no external impulse during impact).
  • Kinetic energy is conserved only if e = 1 (elastic). For e < 1, energy is lost.
  • e = 0 (plastic): final velocities equal (objects move together). One equation for one unknown.
  • e = 1 (elastic) with equal masses and head-on: objects exchange velocities (v₁' = u₂, v₂' = u₁).
  • ALL velocities in e formula and momentum conservation MUST use signs (+ or −) along chosen positive axis.
  • For dropped ball, e = √(rebound height / drop height) — do NOT use e = v / u directly; e = √(h₂/h₁).

Key definitions

Coefficient of Restitution (e)

Example

Ball dropped from 1 m rebounds to 0.64 m → e = √(0.64/1.0) = 0.8.

Ratio of relative separation speed to relative approach speed; 0 ≤ e ≤ 1.

Perfectly Elastic Collision (e = 1)

Example

Momentum AND energy both conserved; two equations solve for two unknowns.

Kinetic energy conserved: KE_before = KE_after. Example: billiard ball collision.

Perfectly Plastic Collision (e = 0)

Example

Truck and car collide and move together; find common velocity from momentum alone.

Objects stick together after collision; maximum energy loss. v₁' = v₂' (common final velocity).

Head-on Collision

Example

Car at +20 m/s hits stationary object (0 m/s); use +20, not just 20.

Objects move along the same line; use signed velocities (positive and negative).

Diagrams to know

  • Before-and-after momentum vectors (head-on: opposite signs)
  • Coefficient of restitution scale: e = 0 (plastic) to e = 1 (elastic)
  • Ball drop and rebound: initial height and rebound height for e calculation

Reactions or equations

m₁u₁ + m₂u₂ = (m₁ + m₂)v_common [e = 0]

Note

One equation, one unknown; momentum conservation only.

Conditions

Perfectly plastic (objects stick); common final velocity.

e = (separation speed after) / (approach speed before) = (v₂ − v₁) / (u₁ − u₂)

Note

Two equations (momentum + e), two unknowns (v₁, v₂).

Conditions

Simultaneous with momentum conservation for elastic or intermediate e.

Curvilinear Kinetics (Circular & Curved Paths)

Formulas

∑F_n = m(v²/r) (normal/centripetal)

Meaning

∑F_n = net force toward center of curve (N); v = speed (m/s); r = radius of curve (m)

Watch out

F_n is directed toward the CENTER (inward). On a banked curve or loop, include all components (normal force, friction, weight) that have components toward center.

When to use

Any body on a curved path: banked curves, loops, circular motion. Governs the centripetal acceleration.

∑F_t = m·a_t (tangential)

Meaning

∑F_t = net force along the path direction (N); a_t = tangential acceleration (m/s²)

Watch out

Tangential is SEPARATE from centripetal. Both can act simultaneously.

When to use

Speed is changing; find acceleration along the path (e.g., speeding up on a curve).

a_n = v²/r (centripetal acceleration)

Meaning

a_n = acceleration toward center; always present on any curve, even if speed is constant.

Watch out

Centripetal acceleration is NOT zero even if tangential acceleration is zero (constant speed on curve still needs centripetal acceleration).

When to use

Before applying ∑F_n = m·a_n; calculate centripetal acceleration first.

tan(θ_bank) = v² / (rg) [ideal banking, no friction]

Meaning

θ_bank = banking angle; v = speed (m/s); r = curve radius (m); g = 9.81 m/s²

Watch out

This is the ideal angle for ONE specific speed. If speed differs, friction is needed. Do NOT assume friction = 0 if actual speed ≠ ideal speed.

When to use

Road or track banked at angle θ where car can travel at speed v without friction.

μ_min = tan(θ) − (v²/(rg·cos(θ))) / (1 + tan(θ)·v²/(rg)) [banked curve with friction]

Meaning

Minimum friction to prevent skidding on banked curve at actual speed v.

Watch out

Complex; often PRC exam asks simpler: if banked but speed not ideal, use ∑F_n = m·v²/r directly (resolve normal, friction, weight components).

When to use

Car on real banked road at speed v; find minimum μ.

Common values

Value

v_crit = √(gr); minimum speed to maintain contact at top

Symbol

v

Quantity

Critical speed (vertical loop)

Important facts

  • Centripetal force ALWAYS points toward center of the curve; opposite to centrifugal effect (inertia) felt by occupants.
  • On a flat curve: friction alone provides centripetal force. F_friction ≥ m·v²/r to avoid skidding.
  • On a banked curve: gravity component and normal force component together provide centripetal force.
  • Ideal banking angle θ: car can travel at one specific speed v with ZERO friction (∑F_n = N·sin(θ) = m·v²/r and ∑F_vertical = N·cos(θ) = mg).
  • If actual speed ≠ ideal speed on banked curve, friction is needed (inward if speed too slow, outward if speed too fast).
  • Vertical loop: at top of loop, normal force N and weight mg both point toward center; ∑F_n = N + mg = m·v²/r. If v too slow, N = 0 and object falls.

Key definitions

Centripetal Force (F_c)

Example

On a flat circular track, friction provides centripetal force: μ·N = m·v²/r.

Net force directed toward center of curved path; causes centripetal acceleration v²/r.

Centripetal Acceleration (a_n)

Example

Car at 10 m/s on 50 m radius curve: a_n = 100/50 = 2 m/s² inward.

Acceleration toward center: a_n = v²/r (m/s²); always perpendicular to velocity.

Banked Curve

Example

Freeway overpass banked at 10° allows car to turn without heavy friction.

Road or track tilted inward at angle θ; combines gravity and normal force to provide centripetal force.

Normal Force (N) on Curve

Example

On a banked curve, N is NOT vertical; N·sin(θ) points toward center.

Force perpendicular to surface; on banked curve, has inward (centripetal) and upward components.

Diagrams to know

  • Free body diagram on flat curve: weight down, normal up, friction inward toward center
  • Free body diagram on banked curve: weight down, normal at angle, components perpendicular and toward center
  • Vertical loop: at top (N and mg both down/inward) and at bottom (N up, mg down, net upward)

Reactions or equations

∑F_n = m(v²/r); N·sin(θ) = m(v²/r) [banked, no friction]

Note

Also: N·cos(θ) = mg (vertical equilibrium).

Conditions

Car on banked curve at ideal speed; resolve normal force component.

N − mg·cos(θ) = m(v²/r) [vertical loop at top]

Note

Critical speed: if N = 0, then mg = m·v_crit²/r → v_crit = √(gr).

Conditions

Object at top of vertical loop; normal force and weight both inward.

Which Principle to Use: Decision Tree

Important facts

  • If problem gives or asks for ACCELERATION → use ∑F = ma (Newton's 2nd law).
  • If problem gives or asks for SPEED and DISTANCE → use work–energy.
  • If problem gives or asks for TIME and VELOCITY CHANGE → use impulse–momentum.
  • If problem is a COLLISION → use momentum conservation (impulse–momentum) + coefficient of restitution.
  • If motion is on a CURVED PATH → add centripetal equation ∑F_n = m·v²/r.

Key definitions

Newton's Second Law (∑F = ma)

Example

Block on incline with friction — find acceleration → ∑F = ma.

Use when forces and acceleration are central to the problem. Requires force analysis or FBD.

Work–Energy (U = ΔKE)

Example

Push force applied over distance; find final speed → work–energy.

Use when the unknown is a speed or kinetic energy, and distance (or work path) is known. Avoids time.

Impulse–Momentum (∑F·Δt = Δ(mv))

Example

Collision, impact, or sudden force → impulse–momentum.

Use when force and time are involved, or when finding velocity change from force over time. Best for collisions.

Must remember

  • ∑F = ma uses MASS (kg), not weight (N). Weight W = mg is a force; do NOT substitute into ∑F = ma without care.
  • Friction ALWAYS opposes motion: F_friction = −μN (negative work). Do not add it as positive; check sign on FBD.
  • Work–Energy: U_net = ½m(v₂² − v₁²). Net work equals change in kinetic energy; sum all force works (positive and negative).
  • Coefficient of restitution: e = (v₂ − v₁)/(u₁ − u₂). Use SIGNED velocities along one common axis. Head-on collisions: opposite signs before → check signs.
  • Momentum is ALWAYS conserved in collisions (no external impulse during impact). KE is conserved only if e = 1.
  • Centripetal force ∑F_n = m(v²/r) points TOWARD center. On a banked curve, resolve normal force and gravity components inward.
  • Ideal banking angle tan(θ) = v²/(rg) is for ONE speed. If actual speed differs, friction is needed.
  • On a vertical loop at the top: N + mg = m(v²/r) (both inward). Critical speed: v = √(gr) when N = 0.
  • Choose the right tool: acceleration → ∑F = ma; speed and distance → work–energy; time and velocity change → impulse–momentum.
  • Draw a Free Body Diagram (FBD) for EVERY Newton's 2nd law problem. Label all forces, resolve along motion direction, then solve.

Last minute tips

  • READ THE QUESTION CAREFULLY: Is it asking for acceleration, speed, force, or time? This tells you which principle to use immediately (∑F = ma, work–energy, or impulse–momentum).
  • COLLISION PROBLEMS: Write momentum conservation FIRST; then use e formula if collision is not perfectly plastic. Always use SIGNED velocities (−10 m/s, not '10 m/s opposite'). Sign errors are the #1 mistake.
  • FRICTION WORK: Always U_friction = −μNd (NEGATIVE). If you see +μNd in your work, STOP and fix it. Friction opposes motion.
  • BANKED CURVE: Resolve normal force into components: N·sin(θ) inward (centripetal), N·cos(θ) upward. If problem says 'ideal banking,' then tan(θ) = v²/(rg) (friction = 0).
  • VERTICAL LOOP AT TOP: Remember N + mg = m(v²/r), not N − mg. Both point toward center (downward). If N comes out negative, that's physically impossible (object loses contact).

Comparison tables

Collisions: Elastic vs. Plastic

PropertyPerfectly Elastic (e = 1)Perfectly Plastic (e = 0)Partially Elastic (0 < e < 1)
Objects after collisionSeparate with different velocitiesStick together (common velocity)Separate with intermediate velocities
Momentum conservationYesYesYes
Kinetic energy conservationYes (KE before = KE after)No (KE lost)No (KE lost)
Energy lossNoneMaximum (deformation, heat)Some (partial deformation)
Number of equations needed2 (momentum + energy)1 (momentum only; v₁' = v₂')2 (momentum + e formula)
Typical exampleBilliard balls, steel spheresTruck crash (vehicles crumple)Most real collisions

Three Kinetics Principles: When to Use

PrincipleEquationWhen to UseBest ForWeakness
Newton's 2nd Law∑F = maForces & acceleration known/soughtDirect force analysis, FBD-basedRequires FBD; must find all forces
Work–EnergyU = ½m(v₂² − v₁²)Distance & speed known; time not involvedSpeed calculation over distanceCannot find time or acceleration directly
Impulse–Momentum∑F·Δt = m(v₂ − v₁)Time interval & force/velocity change involvedCollisions, impact, sudden forcesRequires time interval; less useful for steady motion

Signs in Momentum & Collision Problems (CRITICAL)

ScenarioPositive DirectionMass 1 Velocity BeforeMass 2 Velocity BeforeSign Convention
Head-on collision (car A hits car B head-on)Choose A's direction as +v₁ = +20 m/s (to the right)v₂ = −15 m/s (to the left)ALWAYS use signed velocities; negative means opposite direction
Rear-end collision (car A hits car B from behind, same direction)Forward is +v₁ = +25 m/s (faster)v₂ = +15 m/s (slower, same direction)Both positive; A catches B
Ball dropped verticallyDown is +v_before = +√(2gh) (downward)v_after = −e·√(2gh) (upward after bounce)Velocity after reverses sign; use e = (|v_after| / |v_before|) or signed definition

Diagrams

Kinetics Problem Flowchart: Which Principle to Use

Decision tree to rapidly identify whether to use Newton's 2nd law, work–energy, impulse–momentum, or centripetal principles. Follow from the primary given/sought quantity.

Kinetics: Key Formulas & Concepts Map

Mind map showing the four main kinetics principles and their key formulas/concepts. Use this as a rapid reference to see what falls under each principle.

Collision Outcome States Based on e

State diagram showing collision outcomes based on the coefficient of restitution value. Clarifies which analysis method and energy assumption to use.

Dynamics: Kinetics is chapter 8 of 8 in the Engineering Mechanics part of Super Tutor's CELE review. The Civil Engineer Licensure Examination is given by Professional Regulation Commission (PRC) — Board of Civil Engineering; its dates, format and passing rules are on the CELE page. See the CELE guide.

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