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UPCAT PhysicsKinematics & Speed, Velocity, AccelerationCheat Sheet

Cheat sheet for UPCAT Physics — Kinematics & Speed, Velocity, Acceleration. Compact, printable, and organised around the concepts University of the Philippines tests most frequently in the UPCAT 2026. Perfect for the week before exam day.

Exam context

On the UPCAT 2026, the Physics subtest carries a "Core" weight in University of the Philippines's pattern. Kinematics & Speed, Velocity, Acceleration lands at position 2nd out of 6 in the standard review order. Target score is UPG ≤ 2.2 typical, and roughly 20 items come from Physics on a typical UPCAT paper.

Kinematics & Speed, Velocity, Acceleration - Cheat sheet

Your last-minute revision companion for Kinematics - all formulas, definitions, and key concepts for motion problems in one place.

Sections

Formulas

Formula

Average Speed = Distance / Time

Meaning

Speed (m/s), Distance (m), Time (s)

Watch Out

Don't confuse distance with displacement - speed uses total path length

When To Use

When finding how fast an object moves regardless of direction

Formula

Average Velocity = Displacement / Time

Meaning

Velocity (m/s), Displacement (m), Time (s)

Watch Out

Velocity can be negative if moving in opposite direction to positive axis

When To Use

When direction matters - finding rate of change of position

Formula

Average Acceleration = (v_f - v_i) / t

Meaning

a (m/s²), v_f (final velocity), v_i (initial velocity), t (time)

Watch Out

Negative acceleration doesn't always mean slowing down - check direction

When To Use

When velocity is changing uniformly over time

Common Values

Value

9.8 m/s² (or 10 m/s² approximation)

Symbol

g

Quantity

Acceleration due to gravity

Section Title

Basic Motion Quantities

Important Facts

  • Speed is always positive; velocity can be positive or negative
  • Instantaneous speed equals magnitude of instantaneous velocity
  • Average speed ≠ magnitude of average velocity (unless motion is in one direction)
  • SI base unit for speed and velocity: m/s
  • SI base unit for acceleration: m/s²

Key Definitions

Term

Speed

Example

Car travels 60 km/h regardless of direction

Definition

Rate of motion; scalar quantity with magnitude only

Term

Velocity

Example

Car travels 60 km/h eastward

Definition

Rate of change of displacement; vector quantity with magnitude and direction

Term

Acceleration

Example

Car speeds up by 5 m/s every second

Definition

Rate of change of velocity; vector quantity

Term

Displacement

Example

Move 10m east, then 6m west = 4m east displacement

Definition

Change in position from start to end point; vector quantity

Diagrams To Know

  • Position-time graphs
  • Velocity-time graphs
  • Acceleration-time graphs
  • Vector diagrams for displacement and velocity

Formulas

Formula

v_f = v_i + at

Meaning

Final velocity, initial velocity, acceleration, time

Watch Out

Time must be positive; check if acceleration opposes initial velocity

When To Use

When you need final velocity and don't care about displacement

Formula

d = v_i×t + (1/2)at²

Meaning

Displacement, initial velocity, time, acceleration

Watch Out

Don't forget the 1/2 factor in the acceleration term

When To Use

When finding displacement with known initial conditions

Formula

v_f² = v_i² + 2ad

Meaning

Final velocity squared, initial velocity squared, acceleration, displacement

Watch Out

Remember to take square root at the end; watch signs for direction

When To Use

When time is unknown but you have velocities and displacement

Formula

d = ((v_i + v_f)/2) × t

Meaning

Displacement equals average velocity times time

Watch Out

Only works for constant acceleration - average velocity formula

When To Use

When you have initial and final velocities and time

Section Title

Kinematic Equations (Uniformly Accelerated Motion)

Important Facts

  • All kinematic equations apply only to constant acceleration
  • Choose equation based on which quantity you're NOT given
  • At highest point of projectile motion: vertical velocity = 0
  • Time to reach maximum height = time to fall back down (symmetry)

Key Definitions

Term

Uniform Motion

Example

Car on cruise control at 80 km/h

Definition

Motion with constant velocity (zero acceleration)

Term

Uniformly Accelerated Motion

Example

Ball dropping under gravity only

Definition

Motion with constant acceleration

Term

Free Fall

Example

Dropped ball ignoring air resistance

Definition

Motion under gravity alone with acceleration g = 9.8 m/s²

Diagrams To Know

  • Free fall motion diagrams
  • Kinematic graph interpretations
  • Vector addition diagrams

Reactions Or Equations

Note

Sign depends on chosen coordinate system

Equation

For free fall: a = -g = -9.8 m/s² (if up is positive)

Conditions

Near Earth's surface, ignoring air resistance

Formulas

Formula

x = v₀ₓ × t (horizontal)

Meaning

Horizontal displacement, initial horizontal velocity, time

Watch Out

Horizontal velocity remains constant throughout flight

When To Use

Finding horizontal distance traveled (no horizontal acceleration)

Formula

y = v₀ᵧt - (1/2)gt² (vertical)

Meaning

Vertical displacement, initial vertical velocity, time, gravity

Watch Out

Use negative g if upward is positive; check coordinate system

When To Use

Finding vertical position at any time

Formula

vᵧ = v₀ᵧ - gt (vertical velocity)

Meaning

Vertical velocity component at time t

Watch Out

Becomes zero at maximum height, negative on way down

When To Use

Finding vertical velocity at any instant

Formula

Range = (v₀² sin(2θ))/g

Meaning

Maximum horizontal distance for projectile launched at angle θ

Watch Out

Maximum range occurs at 45° launch angle

When To Use

Finding range for projectile launched and landing at same height

Section Title

Projectile Motion

Important Facts

  • Horizontal and vertical motions are independent
  • Horizontal velocity stays constant (no air resistance)
  • Vertical motion is uniformly accelerated with a = -g
  • Time of flight depends only on vertical motion
  • Maximum range achieved at 45° launch angle

Key Definitions

Term

Projectile

Example

Basketball after leaving player's hands

Definition

Object moving under influence of gravity alone after initial launch

Term

Trajectory

Example

Arc of a soccer ball kicked into goal

Definition

Curved path followed by a projectile (parabolic shape)

Term

Range

Example

How far a cannon ball travels horizontally

Definition

Horizontal distance traveled by projectile

Diagrams To Know

  • Projectile trajectory parabola
  • Velocity vector diagrams at different points
  • Component vector breakdown

Reactions Or Equations

Note

Break initial velocity into horizontal and vertical components

Equation

v₀ₓ = v₀ cos(θ), v₀ᵧ = v₀ sin(θ)

Conditions

For projectile launched at angle θ to horizontal

Formulas

Formula

v = 2πr/T

Meaning

Speed, radius, period (time for one revolution)

Watch Out

This gives magnitude only; velocity direction constantly changes

When To Use

Finding speed in uniform circular motion

Formula

a_c = v²/r = 4π²r/T²

Meaning

Centripetal acceleration, speed, radius, period

Watch Out

Acceleration is always toward center, perpendicular to velocity

When To Use

Finding acceleration toward center in circular motion

Formula

f = 1/T

Meaning

Frequency (revolutions per second), period

Watch Out

Frequency in Hz (s⁻¹), period in seconds

When To Use

Converting between frequency and period

Section Title

Circular Motion

Important Facts

  • Speed constant but velocity changes (direction changes)
  • Centripetal acceleration always points toward center
  • No tangential acceleration in uniform circular motion
  • Centripetal force required to maintain circular motion

Key Definitions

Term

Uniform Circular Motion

Example

Satellite orbiting Earth at constant altitude

Definition

Motion in circle at constant speed with changing direction

Term

Centripetal Acceleration

Example

Force that keeps car turning around a curve

Definition

Acceleration directed toward center of circular path

Term

Period

Example

Earth's period around sun is 1 year

Definition

Time required for one complete revolution

Diagrams To Know

  • Circular motion velocity vectors
  • Centripetal acceleration direction
  • Free body diagrams for circular motion

Must Remember

  • Speed = distance/time (scalar), Velocity = displacement/time (vector)
  • Acceleration = change in velocity/time (can be negative)
  • Four kinematic equations for constant acceleration only
  • Free fall acceleration g = 9.8 m/s² downward
  • Projectile motion: horizontal velocity constant, vertical accelerated by gravity
  • At maximum height of projectile: vertical velocity = 0
  • Uniform circular motion: constant speed, centripetal acceleration = v²/r toward center
  • Choose kinematic equation based on which variable is unknown/not given
  • Vector quantities have magnitude AND direction; scalars have magnitude only
  • Average velocity can be zero even if average speed is not zero

Last Minute Tips

  • Draw diagrams for projectile motion - separate horizontal and vertical components
  • Check units in your final answer - speed (m/s), acceleration (m/s²)
  • For free fall problems, decide coordinate system first (up positive or negative)
  • In circular motion, remember acceleration points toward center, not in direction of motion
  • When velocity and acceleration are in opposite directions, object is slowing down

Comparison Tables

Rows

Values

  • Scalar
  • Vector
  • Vector

Property

Type

Values

  • No
  • Yes
  • Yes

Property

Direction

Values

  • No
  • Yes
  • Yes

Property

Can be negative

Values

  • m/s
  • m/s
  • m/s²

Property

SI Unit

Values

  • Rate of motion
  • Rate of displacement
  • Rate of velocity change

Property

Measures

Columns

  • Property
  • Speed
  • Velocity
  • Acceleration

Table Title

Speed vs Velocity vs Acceleration

Rows

Values

  • Scalar
  • Vector

Property

Type

Values

  • Yes
  • No

Property

Path dependent

Values

  • Only if no motion
  • Yes, if return to start

Property

Can be zero

Values

  • Yes
  • No

Property

Always positive

Values

  • Total path walked
  • Straight line start to end

Property

Example

Columns

  • Property
  • Distance
  • Displacement

Table Title

Distance vs Displacement

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